Plane Sailing
Astral Admin - Mwahahaha!
Although Masters of the Wild is probably the best of the class books so far in many ways, it is also a big disappointment to me - for reasons that I'll go into later.
Just at the moment though, I thought I'd draw attention to two fundamental bloopers that I noticed on my first skim through the book, both to do with Rangers.
p13, para about "Humans"
Well, if Bluff and Sense Motive were class skills he might, but as it is he will only have +3 max in those two skills. Didn't the writer read the Ranger class description? Or did they just assume that bonus skills would be likely to be class skills? Perhaps it is just another mystery about the PHB ranger??
How about p14, talking about Half Orcs?
Hmm, let me see. +10 BAB, +6 from Str, +1 from Weapon focus. Where does that other +3 to hit come from? Looks like they added in the +3 bonus against his first favoured enemy, but since favoured enemy only counts to damage and not to hit, this is fundamentally wrong. It may be a popular house rule, and a lot of people on these very boards talked about it a year or two ago, but it is not the rules.
I wonder whether there are any other bloopers as fundamental as these ones?
My disappointment in the book is principally because they have largely reinforced the one-dimensional ranger and barbarian. I'm glad that they included the urban ranger variant, and more of the class books should have shown "approved" class variants of one kind or another - a big missed opportunity in the series to my mind.
Another missed opportunity is looking in more detail at alternative uses for skills. I particularly think they should have done something about expanded uses for tracking/wilderness lore. They could have explained why a druid needs knowledge nature when he has his perfect "nature sense" ability. They could have done a lot more for Animal Empathy or Intuit Direction (that's a skill that could do with being made useful!)
The book wasted too much time on how different races fit into the classes and how the classes stereotypically react to other character classes, but gave very little in the way of suggestions about how these classes might fit into a campaign world.
I like this crop of prestige classes better than most of the other books, some as NPC villains and a few that I will modify for my own campaign. I can't help but wonder at the Tempest prestige class though - why it gets no benefits at levels 3/6/9? None of the other prestige classes have "gap" levels like that (apart from the verdant lord, but he still gets his spell progression).
Hmpf.
I suppose having three classes in one book reduces the amount of space that any individual class can enjoy, but overall it is only a little better. I wonder if Mongoose will get around to quintessential barbarian, ranger and druid books
Just at the moment though, I thought I'd draw attention to two fundamental bloopers that I noticed on my first skim through the book, both to do with Rangers.
p13, para about "Humans"
Dividing a human rangers initial skill points evenly between bluff, listen, sense motive, spot and wilderness lore gives the 1st level ranger a +5 bonus on these checks against favoured enemies, in addition to any other bonuses he may have.
Well, if Bluff and Sense Motive were class skills he might, but as it is he will only have +3 max in those two skills. Didn't the writer read the Ranger class description? Or did they just assume that bonus skills would be likely to be class skills? Perhaps it is just another mystery about the PHB ranger??
How about p14, talking about Half Orcs?
... a 10th level half orc ranger with a Strength score of 22 and weapon focus(battleaxe) has a +20 attack bonus against his first favoured enemy, not including the bonus of the magic battleaxe he has in each hand.
Hmm, let me see. +10 BAB, +6 from Str, +1 from Weapon focus. Where does that other +3 to hit come from? Looks like they added in the +3 bonus against his first favoured enemy, but since favoured enemy only counts to damage and not to hit, this is fundamentally wrong. It may be a popular house rule, and a lot of people on these very boards talked about it a year or two ago, but it is not the rules.
I wonder whether there are any other bloopers as fundamental as these ones?
My disappointment in the book is principally because they have largely reinforced the one-dimensional ranger and barbarian. I'm glad that they included the urban ranger variant, and more of the class books should have shown "approved" class variants of one kind or another - a big missed opportunity in the series to my mind.
Another missed opportunity is looking in more detail at alternative uses for skills. I particularly think they should have done something about expanded uses for tracking/wilderness lore. They could have explained why a druid needs knowledge nature when he has his perfect "nature sense" ability. They could have done a lot more for Animal Empathy or Intuit Direction (that's a skill that could do with being made useful!)
The book wasted too much time on how different races fit into the classes and how the classes stereotypically react to other character classes, but gave very little in the way of suggestions about how these classes might fit into a campaign world.
I like this crop of prestige classes better than most of the other books, some as NPC villains and a few that I will modify for my own campaign. I can't help but wonder at the Tempest prestige class though - why it gets no benefits at levels 3/6/9? None of the other prestige classes have "gap" levels like that (apart from the verdant lord, but he still gets his spell progression).
Hmpf.
I suppose having three classes in one book reduces the amount of space that any individual class can enjoy, but overall it is only a little better. I wonder if Mongoose will get around to quintessential barbarian, ranger and druid books
