Math on low-roll wins vs blackjack...

aramis erak

Legend
In the context of Dragonbane, yes, a 1 is still a crit and a 20 is still a fumble. You're not fundamentally rewriting the game, you're just looking for highest roll without going over in this one niche case.
Given the combat system, it's NOT a niche case.
Also, social rolls are mostly resisted.
So it's actually pretty damned common to be making opposed rolls.
 

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overgeeked

Dragonbane
Given the combat system, it's NOT a niche case.
Also, social rolls are mostly resisted.
So it's actually pretty damned common to be making opposed rolls.
The combat system does not use opposed rolls. You check the to-hit and dodge/parry rolls separately and only against the character's skill. They're not opposed in the sense used here, where you're directly comparing the rolled number.

ETA: Looking through the book, opposed rolls are only mentioned in relation to these cases. Persuasion, three of the special attacks (optional rule), poison, disease, the Dominate spell, playing chess, and playing cards.
 
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Bill Zebub

“It’s probably Matt Mercer’s fault.”
I’ll have to see how it feels when I start playing. Aesthetically I don’t like changing the low roll mechanic in just this one place.
 

overgeeked

Dragonbane
Weirdly there’s something of a sister thread over on the purple site about the math of parrying/dodging in Dragonbane.

 

Mannahnin

Scion of Murgen (He/Him)
Which brings up another question. Are crits 1 or 20 in a high roll system? I'm assuming crits still beat regular successes.
Depends on the game. In Pendragon, crits are when you roll your skill number exactly. Or on a 20 if situational bonuses (usually a successful Passion check giving you +10) bring your skill over 20.
 

The combat system does not use opposed rolls. You check the to-hit and dodge/parry rolls separately and only against the character's skill. They're not opposed in the sense used here, where you're directly comparing the rolled number.

ETA: Looking through the book, opposed rolls are only mentioned in relation to these cases. Persuasion, three of the special attacks (optional rule), poison, disease, the Dominate spell, playing chess, and playing cards.
One other case I can think of doing an opposed roll is an active search vs sneak/hide situation. Perhaps only when guards are aware of a possible intruder or if they are on high alert for some reason. Arm wrestling or some kind of strength match could be another.
 

Depends on the game. In Pendragon, crits are when you roll your skill number exactly. Or on a 20 if situational bonuses (usually a successful Passion check giving you +10) bring your skill over 20.
Yeah, it's probably best to use whatever standard rule mechanism to determine a crit and know crits always beat a normal success.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Yeah, it's probably best to use whatever standard rule mechanism to determine a crit and know crits always beat a normal success.

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