So, Matt Colville posted a video on adventures,
If your summary is correct, I did not watch the video so taking your word, he did not say much.
Giants and drow was an "epic" campaign, but done exactly as you say. They used to be designed to drop in anywhere.
Pathfinder ones and the World Largest products were the first that tried to pull out all the stops, literally. You had no place to stop for a diversion, or side quest, etc really.
Who came up with that terrible idea of making everything into a multi-year game, then expected people to buy more than one a year?
That is a terrible business model!
Company: Buy our new book that will last 1000 hours of play time!
Consumer:
5 months later...
Company: Buy our new book that will last 1000 hours of play time!
Consumer:
It may give options, but it does not give people time to finish.
It is like Kanye West is running the marketing department.
Kanye: Imma let you finish Phandelver Mine, but buy Storm Kings Thunder first!
Is it too soon for the Kayne/Swift reference?