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Maure Castle OOC (Full)

Krauss von Espy said:
Do any of you know of any quick and easy ways to make a dungeon map that doesn't involve a lot of time and/or money? I'd like to provide some simple maps for you, to make it a little easier for you to visualize everything.

Ideas?

Thanks,
Heinz

Linking to specific free ones on the wizard's sites.

For my e-mail group I copy the images from the pdf module I use and paste into a document I post on the yahoo site we set up.

I realize these aren't that helpful for the situation of using existing maps from a print product. Perhaps you have a scanner and could then upload the scans?

Hopefully the layout of the dungeon won't be so tricky that describing things won't suffice.

And let me just state now, I hate mazes and mapping tricks. If you use them that's fine, its just not the kind of dungeon challenges that I enjoy. Fights, interactions, discoveries, and traps that can be figured out or muscled through (either through saves, hit points, or disable checks) are all cool.
 

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Isida Kep'Tukari said:
MS Paint. ;)
Yep, for "quick and dirty" maps that's the way to go. Just like if we were playing face to face, you might sketch out a quick version on a battlemat or whiteboard.

You can link the image file right in your post. If you need hosting for things that are too big, you can e-mail images to me and I can put them on my web site.
 


Maps pt. 2

Okay, I'm getting somewhere. I've scanned in the map from the magazine, and done some editing with MS Paint. It's saved now as a small (7k) jpg, but I don't know how to link the thumbnail here on the website. When I try to insert the image, the prompt asks me for a URL? I'm not sure that I have a URL, since the image is simply saved on my hard drive.

Any assistance from you computer gurus?

Thanks,
Heinz
 

Testing testing...
 

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Ok. Just click "New Reply" and under the area where you enter text you'll see a button that says "Manage Attachments". That will give you a pop-up screen that lets you brows your local machine and attach files. If the file is an image, it shows up as above.

There's a file size limit, but I don't know what it is. 7k should be fine.


Edit: You can also do this while editing an existing post, so you could modify the map as we see different areas and not have to have a lot of images in the thread.
 

Thanks, JimAde, that did the trick!:D

I've added a thumbnail to post #31 in the IC thread, to show the entrance area where the eight-pointed star was.

Shortly, I'll add one to the more recent posting to show the current room, with the big ol' doors.

-Heinz
 

Standard Operating Procedure

Are there some default actions that you would like me to resolve whenever the party reaches a closed door, or new room, etc.? For example, Sir Vandon's detection of evil and of golems.

Will Tanus search for traps routinely at every door? How about Listen checks, Detect Magic, etc?

I am trying to streamline things so we can move on with interesting things, rather than take unnecessary time with routine checks.

Please make a list of 'default' SOP actions for your character, and I will resolve them whenever appropriate.

Thanks,
Heinz
 

No SOP, but I do want to clarify that I'm carrying the torch in my left hand (the same one with the ring of shielding on it) and my wand in my right hand.

If that's a problem, I'll just conjure up an Unseen Servant to carry it for me. It only has a move of 15 feet, but I assume it can keep up as long as we're walking normally and not hustling or running.

Actually, now that I think about it, that would be a handy thing to have anyway. Next time I post I'll just go ahead and do it.
 

SOP will be detecting for evil then golems.

I would make a suggestion for Tanus. If he bumped his search up to a +10 he could then take 10 on search checks and get the standard DC 20 secret doors and no time would need to be wasted on rolling.

Btw the map is great, and helps visualize things a lot.
 

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