Voadam
Legend
Heinz,
I've been playing since the 3.0 PH came out and I've been a contributing author on about a half dozen d20 books. I feel I have a good grasp of the rules and materials out there for D&D. Just yesterday I found out cover prevents AoOs thanks to a rules forum discussion here and looking up the full AoO rules in the srd. It had just never come up before in our games.
It is a complex rule set with little but pervasive differences between 3.0 and 3.5. As I DM my e-mail game I find myself constantly looking up exact descriptions of every power or combat maneuver as we use them, which is a little frustrating. That's part of why I find the soulknife such a cool class, because there is not so much wierdness in changing numbers and limited use powers to keep track of. Pretty much one psychic blast and one greater psionic weapon shot per combat. All I've got for once a day powers is a paladin smite evil, which I'd probably trade for a constant +1 or +2 to damage against undead and Evil outsiders if that would make things easier for you as a DM.
As a player I am flexible on accepting how close to the rules a DM runs his game. I will point out what I think are the RAW and why in an ooc aside in a pbp game but I am fine having the DM be the final arbitrater for his game and deciding he doesn't like certain core rules for his game.
The fact that we are playing is more important to me than the exact rules the game is played under, and this game has been fun so far and I hope for it to continue for a good run.
I've been playing since the 3.0 PH came out and I've been a contributing author on about a half dozen d20 books. I feel I have a good grasp of the rules and materials out there for D&D. Just yesterday I found out cover prevents AoOs thanks to a rules forum discussion here and looking up the full AoO rules in the srd. It had just never come up before in our games.
It is a complex rule set with little but pervasive differences between 3.0 and 3.5. As I DM my e-mail game I find myself constantly looking up exact descriptions of every power or combat maneuver as we use them, which is a little frustrating. That's part of why I find the soulknife such a cool class, because there is not so much wierdness in changing numbers and limited use powers to keep track of. Pretty much one psychic blast and one greater psionic weapon shot per combat. All I've got for once a day powers is a paladin smite evil, which I'd probably trade for a constant +1 or +2 to damage against undead and Evil outsiders if that would make things easier for you as a DM.
As a player I am flexible on accepting how close to the rules a DM runs his game. I will point out what I think are the RAW and why in an ooc aside in a pbp game but I am fine having the DM be the final arbitrater for his game and deciding he doesn't like certain core rules for his game.
The fact that we are playing is more important to me than the exact rules the game is played under, and this game has been fun so far and I hope for it to continue for a good run.