Maure Castle OOC (Full)

Heinz,

I've been playing since the 3.0 PH came out and I've been a contributing author on about a half dozen d20 books. I feel I have a good grasp of the rules and materials out there for D&D. Just yesterday I found out cover prevents AoOs thanks to a rules forum discussion here and looking up the full AoO rules in the srd. It had just never come up before in our games.

It is a complex rule set with little but pervasive differences between 3.0 and 3.5. As I DM my e-mail game I find myself constantly looking up exact descriptions of every power or combat maneuver as we use them, which is a little frustrating. That's part of why I find the soulknife such a cool class, because there is not so much wierdness in changing numbers and limited use powers to keep track of. Pretty much one psychic blast and one greater psionic weapon shot per combat. All I've got for once a day powers is a paladin smite evil, which I'd probably trade for a constant +1 or +2 to damage against undead and Evil outsiders if that would make things easier for you as a DM.

As a player I am flexible on accepting how close to the rules a DM runs his game. I will point out what I think are the RAW and why in an ooc aside in a pbp game but I am fine having the DM be the final arbitrater for his game and deciding he doesn't like certain core rules for his game.

The fact that we are playing is more important to me than the exact rules the game is played under, and this game has been fun so far and I hope for it to continue for a good run.
 

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I'm in a similar boat as Voadam. Even though I am a freelance d20 author (check out my work in the recent issues of Buccaneers & Bokor - shameless plug!), I still learn things about the complex ruleset all the time. I run into people that think they know everything about d20 backwards and forwards and they are usually wrong but refuse to be flexible. I am happy to see that Heinz is not one of those people :D

To echo what Voadam posted already, I am happy to be playing, and in a high level game to boot! It's more important to me that we are moving the game along than to worry about the rules so much. But since we have this rather unique situation where we are playing on a forum with lots of d20 experts, I guess this is probably the best way to determine things.

Anyway, I am having a good time and hope we can continue in the same vein.
 

Thanks for all your kind words! I'm having a great time too, and I really think this game has the potential to last for a long time.

I'm sure there will be further discussion about game rules as time goes on, but that's perfectly fine. I enjoy learning the ins and outs of the system, and have no problem admitting when I make mistakes (lots of practice ;) ).

That said, where's Isida been?
 

Insight:

You have Tanus' AC listed as 27 on his character sheet, but by my math, this should be 25.

10 (base) + 6 (DEX mod) + 2 (monk class, incl. Monk's Belt) + 4 (WIS) + 2 (Bracers of Armor) + 1 (Amulet of Natural Armor) = 25.

Can you check it out?

Thanks,
Heinz
 

Oh, and lest I forget....

Each character gets 600 xp for defeating the four fighter frescoes, flailing furiously in the fantastic fracas. (Sorry, got a little carried away there).
 

Hey guys, just an FYI....

I'm gonna hit 'pause' and see what (if anything) Sir Vandon's going to do with that rug he noticed...

...and hope that Isida returns from exile.

Then, onward through the south door.

Thanks,
Heinz
 

Cool. I'm going to be away most of this week-end anyway, so if necessary assume Martan follows along and blasts anything that needs blasting. :D

See you on Monday.
 

Isida has had a personal emergency and didn't have time to warn anyone.

When in doubt, Silence will investigate things, heal the others of their maladies, and bring the occasional holy smackdown upon large and/or dangerous-looking foes.
 

Isida Kep'Tukari said:
Isida has had a personal emergency and didn't have time to warn anyone.

When in doubt, Silence will investigate things, heal the others of their maladies, and bring the occasional holy smackdown upon large and/or dangerous-looking foes.

No problem. My comment was only an off-handed way of saying that you were missed. :)

Hope all is well.
 

Btw I generally view game stats as mechanics related, so Vandon's low int and wis mean he has penalties on certain checks, a lower will save, and one fewer skill point per level.
.
I do not plan on playing him as particularly stupid however
 

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