Max melee damage at 1st level - core vs. non-core

Artoomis said:
This excerise has nothing to do with practicality, it's just for fun to support some sort of esoteric debate or article.
We know nothing of the particulars, other than "debate or article".

If it's an article, then the topic might be confused between "best" and "max damage". I have seen many people make that mistake. Just because a PC *might* be able to do lots of damage doesn't mean he *will*.

Artoomis said:
If we want to change the focus, we should ask Thurbane first, since this is his discussion.
Not to be too picky, but: Why shouldn't we take this topic in new directions? Are we prohibited from posting unless we've cleared it with the OP? :confused: :\
 

log in or register to remove this ad

Nail said:
...Not to be too picky, but: Why shouldn't we take this topic in new directions? Are we prohibited from posting unless we've cleared it with the OP? :confused: :\


Of course not. However, in this case, as a courtesy, it seems like we should let the OP guide the direction of this discussion.

Of course, if he doesn't step in soon to provide some guidance, then...
 

KarinsDad said:
Scribe Scroll. ;)

Yup, although he originally had him trying to use Power Attack (which is legal, though useless, for a 1st level half-orc cleric), which tied up his only feat slot.

-Hyp.
 

nittanytbone said:
This would be far more useful if you were calculating average damage, not maximum damage (on a crit, if the sun is shining, if I roll all maximum, if I hit, etc...).

On an "average" situation, I think a Paladin with a lance, Power Attack, Holy Smite, and Divine Might would do pretty well. Add a few levels (or flaws, if allowed) and throw in Spirited Charge and its obviously a damage beast.

Doesn't divine might require a use of a turn attempt - which a first level paladin does not have?
 

Mistwell said:
Doesn't divine might require a use of a turn attempt - which a first level paladin does not have?

Ability to turn undead is also a prerequisite for taking the feat in the first place.

-Hyp.
 



OK guys, I didn't want this thread to cause any friction between members, I apologise.

Let me see if I can "set the rules in stone" as it were.

1. The comparison is between a core build and non-core build. For this purpose, core assumes PHB material only, although a LA0 race with no racial HD from the MM1 are acceptable. Non-core assumes only WotC materials (i.e. no 3rd party or homebrew). Also, please stick with 3.5 material, or 3E material that has official errata updating it to 3.5

2. The point is for maximum damage in a single round as delivered by melee weapons (full round actions are fine). For this purpose, let us count unarmed attacks and natural attacks as weapons. It also assumes that all attacks succeed and are criticals. Finally, assume that the character is already in "combat mode" with weapons drawn, as is the opponent.

3. I would prefer that rounds of buffing didn't occur, as this is not truly representative of 1 round of combat, since the character has invested multiple rounds of buffing. Although, spells which buff for a relatively long amount of time like a minute or more should be OK, as these can be assumed to have been cast before combat began.

4. For this exercise, assume that the character is solo, and not get buffed or aided by another individual. Ideally this would mean no mounts, animal companions etc, but if they are within the means of a 1st level character, then they may be counted.

5. Please try to avoid damage that relies on a situational modifier, such as the opponent charging, combat taking place next to a 200 foot drop, opponent being of a certain race etc. Let's just assume we are talking about a toe to toe melee round with a generic opponent.

6. Please doon't read any more into this comparison than what is there. It is not meant to be a slur again non-core materials. In fact, it is not meant to be anything other than a simple number crunch. Please don't stress or get upset about it, it's just a silly little discussion.
 

Thurbane said:
5. Please try to avoid damage that relies on a situational modifier, such as the opponent charging, combat taking place next to a 200 foot drop, opponent being of a certain race etc. Let's just assume we are talking about a toe to toe melee round with a generic opponent.

Sorry, Paladins - no 'Smite Generic' for you!

-Hyp.
 


Remove ads

Top