Maximum Critical Threat Range...


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Start with a weapon with a natural 18-20 threat range, apply Keen (15-20) and Improved Critical (12-20), and take some levels in Weapon Master from S&F to bring it down to 10-20.

That's the most I know of.
 

Start with an ironwood falchion. (Made with the druid spell.)

Cast keen on it.

Then cast spikes from Defenders of the Faith.

That makes it a bludgeoning and piercing weapon, so we can now cast weapon of impact on it, from Magic of Faerun.

Give it to a weapon master with the improved critical feat and the ki critical ability, and the threat range is 7-20.
 


If your DM is doesn't know about the errata on the bladed gaunlet form S&F you can do this:
Get a keen bladed gauntlet, take improved cirt bladed gauntlet, take Weapon Master (specializing the blade gauntlet) until you get the ability that increase the threat range of your chosen weapon by 2.

And you now have a threat range of 7-20 which means 70% of the time you critically threat with the weapon lol.
Now get it vorporal lol.
 

Kraedin said:
Start with an ironwood falchion. (Made with the druid spell.)

Cast keen on it.

Then cast spikes from Defenders of the Faith.

That makes it a bludgeoning and piercing weapon, so we can now cast weapon of impact on it, from Magic of Faerun.

I wouldn't allow the keen enhancement or keen edge spell stack with the weapon of impact spell. They both provide the same effect, regardless of the type of weapon damage. That's just my opinion though.
 

kreynolds said:


I wouldn't allow the keen enhancement or keen edge spell stack with the weapon of impact spell. They both provide the same effect, regardless of the type of weapon damage. That's just my opinion though.

Right. Since I don't think you do bludgeoning and piercing damage - if a weapon has both types, you get to choose which kind you do - the effects of keen and weapon of impact would not stack.

J
 


drnuncheon said:
Since I don't think you do bludgeoning and piercing damage - if a weapon has both types, you get to choose which kind you do...

From what I understand, weapons that have two or more damage types deal all said damage types at the same time, meaning you don't have to pick one or the other. Page 97 of the PH states that if a creature is immune to a damage type, but your weapon deals two different types, the creature would still take normal damage because your weapon also deals a type of damage that it isn't immune to.

However, it kinda makes sense that you would need to choose what kind of damage your dealing with certain weapons, but with others, you shouldn't have to. For example, a morningstar is nothing but a big metal ball with spikes on it, and it only makes sense that it deals bludgeoning and piercing damage with every hit. On the other hand, a sabre is a whole different kind of weapon. It deals piercing and slashing damage, but in this particular case, how you are using the weapon should determine what type of damage you are dealing.

It's kind of a funky spot in the rules.
 
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On the other hand, a sabre is a whole different kind of weapon. It deals piercing and slashing damage, but in this particular case, how you are using the weapon should determine what type of damage you are dealing.

I could be wrong on this just because I have never used a sabre personally but I think I remember one of my old friends, who is a war/fencer/weapons/armor/youthinkit buff, that a sabre is actually used to poke then tear. So basically stick it in then slide it out in a different direction getting the piercing and slashing effect.
 

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