[May] Campaign updates?


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Shadow Chasers

Well, Season Two has ended! The Heroes all teamed up with alternate versions of themselves, from other realities, to stop The Devil from merging all the dimensions and causing an Abyssal Cataclysm.

I ran an 8-hour session (twice as long as usual)! I made up 12 extra level 10 characters, alternates of the Heroic PCs. Then the Players got to divide into three teams ("real" heroes mixed with alternates) and retreive the three artifacts around the world needed to thwart Satan.

They did it, but in the end, the Devil possessed thier Watcher and mentor and made him his Avatar. The were-jackal Player Character had to tear his throat out to save the Earth.

Now the game goes on hiatus until September. At that point, they will be in a hellish world rulled by the Cthullhu Mythos (and opposed by a resistance supported by the Egyptian Mythos) and have NO IDEA why.

This will all become clear as Season Three progresses and ties into some actions taken by the PCs in Season Two.

As a side note, one of the Player Characters hit level 13! Most of the other are not too far behind. Very cool.

-Tom
 

THE CREATION SCHEMA

PCs are in the Talenta Gorge finally and searching for the lost journal that was a copy of the original one possessed by Bonel in Segment #1.

They have just reached the Gorge floor and found two more rail cars there that fell from the bridge high above. Within one of these are clues that the spy that made a copy of the journal survived and has left on foot. There are four trails to decifer.

1- halfling burial grounds
2- halfling village (that the PCs just killed many of its people whm were hired to attack them by Garrow)
3- Area loaded with big bad dinos
4- Caves

Also, the warforged team of Long and short are here stalking them. Garrow has left to get more help. A warforged flyer was just attacked by a dinosaur even as he had Cedious "locked". Destroyed or active? who knows.

Plus more and more groups are getting involved with the search for the Creation Schema and the clues to it.
 

Well, not much has changed since last update, since we just took a three week hiatus. I did take the time to plot out the upcoming campaign in more detail. You can see the gory details here:
http://www.enworld.org/showpost.php?p=2195526&postcount=10

But to make a long story short:

The players recently arrived in a planar port (my campaign uses a concept called the river of worlds, which allows you to sail from world to world if you can find and use the portals) called Dragonwatch Harbor in pursuit of an elvish prince they were trying to rescue on behalf of their leige.

While in town, the players found some evidence that the Yuan-Ti traded the prince off as a slave in a caravan headed towards Yggdrassil, the world ash, a great tree that connects planes. They uncovered some rumors that there lies the entries to the realms of the elemental elves (from Bow & Blade), which piqued the interest of the party's druid, who is a wind elf.

Also, while in town, the party's halfling spellfilch arranged a trade of the chaos gauntlet (a minor artifact improtant to the chaos cultists) for some darts that he feels would be nice to have. But the cults of chaos may have caught wind of the fact that he has the guantlet and the party may soon be receiving a visit.

One the party makes it to Yggdrassil and the shrines of the elemental elves, that will be the opening of a new campaign arc in which the party druid discovers a few things about her past, and hopefully, the party can intervene to save the elemental elves -- and indeed, the multiverse -- from a plot by the forces of chaos to corrupt the World Ash itself into a collossal far realms entity reaching through the planes.
 

UNDER A DARKSUN-

Converting to Athas.org currently. Hoping to return by the end of the month as Mania, Cosa and 112 return to the area of Nibenay where they are wanted criminals.

I am still hoping to get more into the templerate with Keela (remember her ?) and I'm hoping to convert some 2e Darksun adventures to use.
 

Strikeforce: Morituri

My epic level heroes are in a really BAAAAAD spot. megamania is either dead or wishing he was dead. The Captain is running around nearly naked after being nearly sawed in two with a spiked chain. Jean is becoming a CE zombie. Christina is about to have a nervous breakdown. Vander ....I DEFY YOU! will be yelled many times as the heralds and minions of the Tattooed Man begin to close in.

Soon- the multiverse will be ...no more?
 

The PATHFINDERS

Another Eberron related campaign I have just begun but have not posted. I am considering making it a graphic Story Hour. It will either be a comicbook or a DAILY comicstrip. I may even hybrid the typed format with drawings. I'm working on the ins and outs of it with help from art posters on EN World.

The story is of two adventurers in service of the Chamber. They travel the world of Eberron still at war to see or "correct" history for a specific outcome to come about. MANY gueststars to be had.

Questions to be answered-
Lord of Blades- who / what is he? What makes him click? Why is he different?
Morning Lands- Accident or on purpose? How? WHY? For the better good?
Dragon Shards- Just what are they?

I am still working on the overall plots but as said before- concentrating on the imagery first
 

I started my new campaign yesterday...

It's a Grim Tales game that takes place in a relatively wild and dangerous northern part of the world. Generally speaking, it's a saxonesque culture with definate viking elements (like how a new king is elected by the earls from the previous king's children). Long story short, a couple of the PCs are thains (Osric-the-not-appearing-in-this-adventure and Garric), and another is Deor, the crazy old shaman who makes potions and has a brown bear as an animal companion, and there's also Ulfgrim, the burly woodsman with an axe.

Anyway, so the group was in the Ulfholm mead-hall, and the chieftain's son came running in, saying that his sister (the chieftain's daughter) had been carried off by brigands. The PCs volunteered to find her, and so the group was formed. They tracked the brigands through the forest for a couple days, meeting up with a wandering troll along the way, and finally found the brigands at their encampment.

After scouting ahead (and barely avoiding being spotted, by virtue of high rolls), they decided to attack from several directions...even though they were outnumbered 1.5-to-1, including Deor's bear and the woodsman's dog.

The attack sort of went badly (even though Garric successfully killed and wounded several brigands with his bow), and it resulted in Ulfgrim being grappled and dragged into the campfire, the bear almost getting killed with arrows and javelins, and Garric and the dog being the only ones in camp, in the thick of it.

Then, I rolled for the lightning strike on a nearby tree that I had been planning to use as a way for the brigands to get away (but, in this case, used to save the PCs), and it started falling towards the camp. The brigands scattered, Ulfgrim grabbed the girl and ran, and Garric had to spend an action point to avoid getting squished.

After returning to Ulfholm, the group was hailed as heroes, and Garric was betrothed to the chieftain's daughter. To set things up for the next adventure, I told the PCs that the wedding custom in the area was for the groom to leave before the wedding and return with gifts. They did some Gather Information checks, and came face-to-face with all of my adventure hooks...

First of all, they heard that there was an area nearby called the Barrow Moors where there were lots of old barrows full of treasure...

As well, a merchant caravan had gone missing...

They took neither of those hooks...

Instead, they decided to go to a town that had supposedly been 'cursed' or 'haunted'...I'm planning on a big, creepy undead adventure that ends in the bottom of a disturbed tomb near the town.
 

In my low-level game, the halfling party is building a large dogpack and trying to politically stabilize the island they are on.

In my high-level game, I think the party is about to split up for a game to pursue a few individual goals that are minor for them though they would be major for anyone of less than epic level.
 

Only one session last month.

The rogue makes plans for gathering all the 'head chiefs' of the thieves' guild together and there do a dramatic unveiling of the culprit behind the attempted frame. Except... they don't know who did it. Oh yeah... they've got a prisoner. But now the clock is ticking.

The party interrogates their prisoner with a decent good-cop, bad-cop scenario (and a couple of broken fingers), and he agrees to tell them everything provided safe passage granted by the #1 or #2 of the orginization. Thanks to everyone here who helped me work that out. The rogue decides that this means the #2 was responsible and accuses him of being the culprit. One wisdom check later, and it's pointed out that the cuprirt may have asked for him because he handles the day to day stuff. Since it'd been a month since the last game we were all rusty. We smoothed it over, made a few diplomacy rolls and moved on to actually interrogating the prisoner.

Anyway, the plan was to cause a stirr in the ranks, and create more rapid action by bringnig down the heat. They get names, investigate, do more questioning, and eventually get it down to one of the top members of the guild, 'Slice', who has a lot to profit from any sort of change. They had a little evidence and 2 testimonies that Slice was the brains behind the plan. However, there was piece of evidence (falsified document--which the party knew was falsified) that implicated Buckle, the major voice towards more action.

Well, the meeting gets called, and findings are reported, and accusuations are flying of the "You did it! Admit it! You're guilty!" type. Buckle was insulted on multiple occasions, and got into an arguement with the rogue. "I've been here from the beginning, and you just think you can walts in and take over? I don't think so. This is a place about loyalty, about trust!"

"What have you contributed? You run away at the first sign of trouble, and have the nerve to come in and accuse me? I've worked day and night to help build this orginization! What have you done? This entire thing is ridiculous!"

And so on for several vollies. Buckle finally is completely enraged and storms out of the room. Sense motive checks reveal that he is angry, and not trying to hide guilt. But, just in case, the ninja/detective sneaks out of the room to make sure buckle isn't going to run out of town, taking the sense motive check with her.

Slice, on the other hand, says that 'It was all Buckle's idea. He wanted power' and so on, in classic greasy villian style. At the back table an interesting discussion takes place between our druid, swordsman, and the two proisoners. It essentially ends up with:
"Why are you guys just passing the blame along?"
"It's better to stay out of the way of big problems and let it hit the biggest target. Hopefully everyone will just forget the little guy."

The swordsman gets that Slice is doing the same thing, but really doesn't care enough about the situation to mention it.

The rogue agonizes for about 20 more minutes trying to come up with a good solution before I say that the session is a wrap. Now, I'm unsure as to what to do, but it's likely to be at least a fortnight until the next session, so there's some time left to plan. I figure I'll try to spin it in the most positive manner possible, so that the party doesn't feel that social or political situations are to be avoided at all cost.
 

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