If you play Monopoly and never buy any properties and simply hoard money are you playing Monopoly? Maybe, but I’d be tempted to say you missed the point. ^_^
I know that I missed some of the points with classic D&D. While I enjoyed it years ago, I enjoy it even more now that I understand it better.
It's funny you mention Monopoly. I was just thinking about this. Almost no one actually plays Monopoly by the rules. It was years before I even knew about Auctioning. Free Parking? Is that even in the rules?
Yet, I don't think that anyone, watching us go around that board, endlessly, for hours, would ever claim that we weren't playing Monopoly.
Dude, you misspelled my name. Usually I ignore that, but with this nice quote button we have here you had to actually put a quantum of thought and effort into doing that. That's so... 5th grade.
I blame typing too quickly. That's my excuse and I'm sticking to it.
/snip
What sold me on the game back in 1977 was the concept of exploring a whole new world, that I could attempt anything I could imagine and the rules, dice & maybe the referee's judgment would resolve the outcome. I started playing a little after the AD&D MM had just come out, but before there was a PHB. I don't think the blue Basic set was out yet either. We used the OD&D rules, that MM & a whole bunch of photocopies of stuff I can't even remember the origin of. Even by this early date, the concepts of "sandbox play" and "immersion" were fully ingrained into the gaming culture. We didn't call those concepts that back then, to us that was just how role-playing was supposed to work.
I guess that's what I'm still looking for when I play D&D.
See, this is what makes it so difficult to have conversations about this. You claim that "sandbox play" and "immersion" were "fully ingrained into gaming culture" back before 1980. Maybe for you. That may very well be true. But, y'know what? I'm going to question that it was a universal thing back then.
I still recall the first groups we had - Keebler the Elf, Cookie Jarvis the Wizard, Erac's Cousin. The game wasn't about immersion for us. It was about kicking the crap out of stuff. Dungeon crawling and death and mayhem. Role play? We couldn't even spell it.
See, this is an example of the passive aggressive argumentative style that makes EN World more unpleasant then it should be. You're trying to paint me as some kind of poseur artiste when really we just want different things out of the game.
It didn't sound like not D&D, but there really wasn't much to distinguish it from being any other FRPG just starting out.
Sam
See, no, that was not passive aggressive. That was aggressive aggressive. I really try not to be passive on the boards.

I thought I was making my point abundantly clear. In my view, seeing the game as anything more than a hell of a lot of fun on a Tuesday morning (my current game time) is not for me. I really do tend to tune out whenever people try to take the game more seriously than that.
As far as sounding like any other FRPG starting out. Maybe. To me, we've got a group going into a dungeon to kill everything they meet and take everything thats not nailed down. That's the tried and true tradition of D&D if there ever was one, to me.
When I want to excise some aggression, indulge in some wish fulfillment, I play D&D. If I want to get into a deep thinking game with all sorts of emotional stuff and whatnot, there's a plethora of options out there much, much better suited than D&D. Again, IMO.