Yugoloth Lord, Runstibble
Yugoloth Lord, Runstibble
Large Outsider (Evil, Extraplanar, Yugoloth)
Hit Dice: 31d8+372 (511 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 49 (-1 size, +3 Dex, +7 profane, +30 natural), touch 19, flat-footed 46
Base Attack/Grapple: +31/+49
Attack: +3 unholy speed Huge greatclub +47 melee (3d8+24/19-20 plus 1d6 on a critical hit and DC 39 Fort save or die) or slam +44 melee (4d6+14)
Full Attack: +3 unholy speed Huge greatclub +47/+47/+42/+37/+32 melee (3d8+24/19-20 plus 1d6 on a critical hit and DC 39 Fort save or die) or 2 slams +44 melee (4d6+14)
Space/Reach: 10 ft./10 ft.
Special Attacks: Oversized weapon, pummel, soulshake, spell-like abilities, summon yugoloth
Special Qualities: Damage reduction 15/epic and good, darkvision 60 ft., globe of invulnerability, immunity to acid and poison, mint, resistance to cold 10, electricity 10, and fire 10, spell resistance 35, telepathy 100 ft.
Saves: Fort +29, Ref +24, Will +24
Abilities: Str 39, Dex 16, Con 35, Int 23, Wis 17, Cha 25
Skills: Appraise +40, Bluff +41, Concentration +46, Diplomacy +53, Disguise +7 (+11 acting), Forgery +40, Intimidate +45, Knowledge (nobility and royalty) +40, Knowledge (religion) +40, Knowledge (the planes) +40, Listen +37, Search +40, Sense Motive +37, Spot +37, Survival +3 (+7 following tracks, +7 on other planes), Use Magic Device +41
Feats: Cleave, Devestating Critical (greatclub), Epic Reflexes, Epic Will, Great Cleave, Improved Critical (greatclub), Improved Initiative, Overwhelming Critical (greatclub), Power Attack, Quicken Spell-Like Ability (unhallow), Weapon Focus (greatclub)
Environment: Bleak Eternity of Gehenna
Organization: Solitary or rabble (Runstibble plus 2d4 yagnoloths)
Challenge Rating: 24
Treasure: Double standard plus +3 unholy speed Huge greatclub
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —
This creature appears to be an armored giant sculpted from solid blood-red gemstones. His surface is encrusted with glittering gems of various sorts. He carries a massive, oversized greatclub that appears to be crafted from sapphire.
Great Runstibble, Duke of the Heart and the Soul, is the yugoloth lord of idolators and false worshippers. His task is to sway mortals to invent and worship false gods. He particularly enjoys influencing mortals to "worship" money and material goods, and takes great delight in tempting nobility.
Runstibble always lies when queried about the gods and their activities. his infernal magic permits him to resist divine power, defile consecrated ground, and shake the very soul of mortals.
Runstibble maintains a vast golden palace full of exhorbitant, gaudy treasures. No expense is spared when it comes to flaunting his wealth. Runstibble and Mammon, due to their similar love of material goods, hate each other and covet the other's position. Runstibble also has an overinflated sense of his own importance, and believes he should be recognized as oinoloth.
Runstibble stands 13 feet tall and weighs 6,000 pounds.
Runstibble speaks Abyssal, Draconic, and Infernal in a low hiss.
COMBAT
Runstibble prefers to pound foes into pulp with his huge, metallic fists. Should both hit, he may knock foes senseless. Runstibble occasinoally wields an oversized unholy speed greatclub.
Runstibble's natural weapons, as well as any weapons he wields, are treated as evil-aligned for the purpose of overcoming damage reduction.
Globe of Invulnerability (Su): Runstibble is continously surrounded by a lesser globe of invulnerability to a radius of 20 feet (caster level 20th). This globe can be dispelled, but Runstibble can create it again as a free action on his next turn.
Mint (Su): At will, Runstibble can create currency or gems worth 100 gp.
Oversized Weapon (Ex): Runstibble wields a +3 unholy speed greatclub (big enough for Huge creatures) without penalty.
Pummel (Ex): If Runstibble hits with both slam attacks, his attacks are especially punishing and may knock the opponent senseless. This attack automatically deals an additional 4d6+21 points of damage, and the victim must succeed on a DC 39 Fortitude save or be dazed for 1 round. The save DC is Strength-based.
Soulshake (Su): Runstibble's hideous visage is supernaturally terrifying. As a swift action, Runstibble may glare at a single opponent within 60 feet, who must make a DC 32 Will save or suffer 3d8+7 points of damage and 1d4 points of Wisdom damage. The save DC is Charisma-based.
Spell-Like Abilities: At will—astral projection, desecrate, detect good, greater dispel magic, greater teleport, telekinesis, unhallow, unholy blight; 3/day—quickened unhallow, symbol of pain, symbol of persuasion, symbol of weakness. Caster level 20th. The save DCs are Charisma-based.
Summon Yugoloth (Sp): Once per day, Runstibble can automatically summon 2d4 yagnoloths. This ability is equivalent to a 9th-level spell.
Originally appeared in Demons (MFG #752).