D&D 5E MCDM Kingdoms and Warfare is out!


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Some on twitter, the discord and I think reddit.

Mind I've been swamped with things so I haven't kept up. I'll see what I can find.
 




I'm still absorbing all 328 pages of what is so far some awesome work. Since I'm in the middle of a Kingmaker (Pathfinder classic) conversion, rules to run kingdoms and warfare are a big deal. From experience having run the campaign 10 years ago and today, I think Colville is onto the right idea as he posits in the product.

We don't want domain (whether it be kingdom or mercenary or thieves' guild) management to become such a mini-game that it overwhelms the fun of what makes D&D awesome. It should complement what you're already doing, keep the PCs in the spotlight, and spur new adventures.

Awaiting my hardback to add to my shelf and awaiting some playtest once I fit this into our ongoing game.
 
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