darjr
I crit!
It also strikes me that it’s an explicit morale check, depending upon the goals of the scene.That’a great. More games should have explicitly framed scenes and use cinematic techniques. If I remember right, Matt did the seven-point plot structure advice in one of the two Star Trek RPGs he worked on. It would be cool to see more of that style of storytelling advice in games. You want your game to be about telling a story, go read up on actual storytelling advice.
This might need its own thread. Race you?!