MichaelSomething
Legend
Can one hope for Dungeon Crawl Classics spell charts??
Really? A D&D 5e caster likely has four or five spells prepared, plus some cantrips. A D&D spell seems to have more mental overhead than a MCDM power.That's a shockingly large number of different tables for an L1-equivalent character honestly.
We need a DCC martial that uses that idea!Can one hope for Dungeon Crawl Classics spell charts??
Yeah really - it's much higher than I would expect from a game like this re: different tables you have to consult. It's probably fine if they're presented in a power-card-type structure, all next to each other, but if they're all over the place, or some of the tables aren't inherently shown on the character sheet, then that'd be pretty bad. Also, if you've got 4-6 at L1, how many do you have in the mid-levels? How many in the high levels? A level 10 Wizard knows 15 spells, but I somehow don't think you'd be defending having to consult 15 different tables lol.Really? A D&D 5e caster likely has four or five spells prepared, plus some cantrips. A D&D spell seems to have more mental overhead than a MCDM power.
iirc they've said in a Q&A that they're going to spread that out across early levels, and 1st-level PCs will be simpler than the ones handed out in their first playtest.That's a shockingly large number of different tables for an L1-equivalent character honestly.
That makes more sense, aha. I wish it was easier to find all this stuff, but Matt does seem to love having a bunch of info channels, some of which are pay-only. I don't really begrudge him, it's just a bit "Oh, I see...".iirc they've said in a Q&A that they're going to spread that out across early levels, and 1st-level PCs will be simpler than the ones handed out in their first playtest.
Get to work. You can do it.We need a DCC martial that uses that idea!
I don't see them as all that different from spells, and 4 to 6 different spells is not all that muchThat's a shockingly large number of different tables for an L1-equivalent character honestly.
I feel like you people have forgottenI don't see them as all that different from spells, and 4 to 6 different spells is not all that much
Given that the tables will have the same structure, I don't see the problem. We're not talking Rolemaster-style tables here.Yeah really - it's much higher than I would expect from a game like this re: different tables you have to consult. It's probably fine if they're presented in a power-card-type structure, all next to each other, but if they're all over the place, or some of the tables aren't inherently shown on the character sheet, then that'd be pretty bad. Also, if you've got 4-6 at L1, how many do you have in the mid-levels? How many in the high levels? A level 10 Wizard knows 15 spells, but I somehow don't think you'd be defending having to consult 15 different tables lol.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
A wave of thunderous force sweeps out from you. It affects each creature in a 3-square blast:
Meh: 2 sonic
Good: 4 sonic + push 2
Great: 6 sonic + push 2 + prone
Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.