jmucchiello
Hero
Actually, it's not the number of bonuses that is the problem, it's that the pool of bonuses is not uniformly applied. Deflection only applies to AC, Enhancement can apply to ability scores, the armor bonus of magic armor, the attack bonus of a magic weapon, etc. Luck bonuses apply to all rolls, but morale bonuses generally don't affect skills. If the list were uniform* and finite, you could just give them all a place on the character sheet and not have to worry about losing them.JohnSnow said:From the chorus of QFTs, I think we all agree that named bonuses is an excellent idea in principle. So, how about we have a discussion about how many we need and which ones?
* dodge and circumstance bonuses stack, other bonuses don't. Logical in theory but annoying in practice. Uniform above also asserts that you should be able to figure out the bonus type without having to look up the item/spell. But that goal may be unattainable.