DeadlyUematsu
Explorer
There is merit to what T. Foster is saying. Killing monsters in previous editions was never as rewarding in experience as finding and hauling off treasure. Combat was also not as interesting as it is now.
That's a sucker's bet.MarkB said:"Finally! I knew those maxed-out ranks in Decipher Script would pay off one day!"
Isn't sitting at my table."...Wuh? But my character-!"
Is uniform synonymous with good?Except that it can make for a very uneven gaming experience.
That's very true. It is a trade-off. In return the players sometimes get cool puzzles to solve, codes to crack, and social situations they can navigate solely by their wits. It's all about making player input more important, givng players the satisfaction of succeeding themselves, not just through good die rolls.Your players will never quite know whether investing ranks in a social or mental skill is actually worthwhile.
phindar said:Bluffing and disguising you're way through the module, or cutting the bottoms off barrels and walking very slowly through the module, only works (in the absence of rules covering those activities) if the GM lets it.
Plane Sailing said:One of the most annoying offences I see coming up in 3e games is where someone says "I search inside the bedposts for a secret scroll case" and the DM says "roll your search check. 12? You don't find anything". In other words, there is no allowance given at all for role-playing through a situation and everything HAS to be reduced to rolls.
However, in the second example, the character has specialized knowledge of the situation. She's asking specific questions. In such cases, always award the character a +2 bonus for favorable conditions. It's good to reward a character who has knowledge that allows her to ask specific questions.
That's a move in the right direction, at least, and I'd be happier playing in a game where my actions could at least affect the DC of the roll in this manner (though of course Taking 20 on an "I search the room" would grant the same result, so the effort seems only marginally worth it), but it still seems to me that if there's a scroll case hidden in the bedpost and someone specifies that he's searching the bedpost for secret compartments that he should be able to find it without requiring any roll at all.Klaus said:If a player tells me "I search the room", the DC to find the hidden scroll case in the bedpost might be 20 or more. If he tells me "I search the bedpost for a secret scroll case", the DC might drop to 10 or less.
Ourph said:It's actually suggested as a possibility in the module with special rules included to cover what chance the giants have to see through the disguise. So it doesn't seem to be that much of a stretch now does it?
Plane Sailing said:Ranes, I think you are misunderstanding his assertion. If you wish to consider the discussion I'd ask you to use somewhat less aggressive language though.
Thanks
Hussar said:See, this is my problem. As a player, how would it even occur to me to do this? There's nothing in the rules to even remotely suggest that I could disguise myself (let alone disguise my halfling thief) as a young hill giant. Unless the DM specifically suggested it to the players, how would they know to do it?
"You're not frickin' giants, now stop faffing around" would be my reply to people trying to pretend to be giants. Even baby giants.Ourph said:How can a lack of creativity or imagination on the part of the players be the fault of the rules or the author of the module? You think of it because the rulebooks encourage you numerous times, as a player, to use creativity and problem solving skills to accomplish your goals rather than brute force. You think of it because you're looking for a way to move about the Steading unnoticed and you come across a room full of Giant's cloaks. You think of it because of Fafhrd and the Gray Mouser disguising themselves as beggars to sneak into the Thieves Guild or Han and Luke disguising themselves as Stormtroopers to sneak into the Imperial cell block to rescue Princess Leia. It's really not that difficult, is it?![]()
hong said:"You're not frickin' giants, now stop faffing around" would be my reply to people trying to pretend to be giants. Even baby giants.
What you call "creativity and imagination" many others call "reading the DM's mind". Or perhaps "bullshtting the DM", since the probability of success of reading the DM's mind seems highly correlated with having a strong personality.