Aaron L
Hero
hong said:There's a certain platonic something about this argument that I find most, well, platonic.
Indeed.
hong said:There's a certain platonic something about this argument that I find most, well, platonic.
It's not quite what T. Foster was saying, but that's one of the reasons that players of rogues LOVE Skill Mastery. Reducing the element of chance and making skill play a larger role in your odds of success.Hypersmurf said:So instead of fighting, you'd rather sneak around (Hide and Move Silently) and gather information (Gather Information, Bluff, Diplomacy, Sense Motive, Intimidate, Disguise)... so as to avoid rolling dice?
Brother MacLaren said:It's not quite what T. Foster was saying, but that's one of the reasons that players of rogues LOVE Skill Mastery. Reducing the element of chance and making skill play a larger role in your odds of success.
Hussar said:Sneaking around? Other than the thief, no one could.
T. Foster said:you prefer quantified skills and die rolls, just like in combat, where I prefer a more freeform player-centric approach. My approach is currently unfashionable, and isn't supported at all by the current edition of the game, but it was the default for many years, including those years in which the game was at the height of its mass popularity.
Ranes said:Well, you just can't have your cake and eat it. In the years when the game was at the height of its popularity, the most popular columns in magazines like Dragon and White Dwarf were those that featured new monsters. Your claim that your preferred style of play was the default doesn't stand up to a nanosecond of scrutiny. Similarly baseless is your contention that this style of play "is not supported at all by the current edition". On the contrary, it is supported far more now than it was in previous editions. Now everyone can climb a wall, to avoid combat, not just the thief.
Other than the Thief no one could Move Silently. Other than the Thief no one could Hide in Shadows. Everyone can move quietly, disguise themselves and hide behind a corner or a barrel if necessary.Hussar said:Sneaking around? Other than the thief, no one could.
It's actually suggested as a possibility in the module with special rules included to cover what chance the giants have to see through the disguise. So it doesn't seem to be that much of a stretch now does it?Disguising yourself as a young hill giant? That's pretty far outside the scope of the module and stretching believability an awful lot.
No, as a matter of fact, you don't. The module makes clear that at some point, the party breaks up. Some of the giants go off on their own. Wait around long enough undetected and I suspect any good DM will realize that none of the giants are going to just sit in a single room for the rest of eternity.And, even if you do do all of this, you still have to go into the main hall and face all those hill giants.
Not IME. I find it absolutely stunning that any slightly experienced DM and group of players would treat this module as if all the rooms were static. The descriptions establish what is going on at the Steading at the time of the PCs arrival, not what every encounter area looks like in perpetuity. The text is full of non-combat options for moving around the Steading, gaining information, recruiting allies and "winning" without engaging in a full frontal assault.You played this way, and fair enough, but, I think that you are very, very much in a minority position here.
One of the most annoying things as a DM in earlier editions was that players would say "We turn the place upside-down, search everywhere." ALWAYS. Meaning "Just tell us what treasure there is, we don't care how cleverly hidden it is, we'll find it." But we were much younger then, perhaps did not have the patience for detailed descriptions of all the furniture in the room and detailed plans for how to investigate each element.Plane Sailing said:One of the most annoying offences I see coming up in 3e games is where someone says "I search inside the bedposts for a secret scroll case" and the DM says "roll your search check. 12? You don't find anything".
Without rules, these things only worked if the GM let them. Same with Bluff and Disguise. The thing about heavy GM fiat is with a good GM it can be great, and with a poor GM it can be horrible. (Factor in that a majority of us were playing through these modules in high school, with GMs as new to the hobby as us, who thought the height of comedy was to get a bucket of poop on a character's head or to change their gender, and you can see why the infiltration of the giant's stronghold was not, let us say, an industry-wide phenomenon.)Ourph said:Other than the Thief no one could Move Silently. Other than the Thief no one could Hide in Shadows. Everyone can move quietly, disguise themselves and hide behind a corner or a barrel if necessary.
Brother MacLaren said:So, I prefer Search checks with fixed DCs. Players don't expect that they could possibly find absolutely everything no matter how well hidden.