el-remmen
Moderator Emeritus
T. Foster said:Take, for example, The Steading of the Hill Giant Chief (the module Mike Mearls and his lunchtime crew were playing through as, seemingly, one big combat). You can run this module as a straight-up melee hack-fest, and I daresay that's how most groups over the years have run it (note the objections to my claim earlier in the thread that I don't view the module as purely a combat exercise) -- wading more-or-less straight into the Great Hall and opening a can of whup-ass on the assembled giants until either all of them or all of the party are dead. But it doesn't have to play out that way -- if you read carefully (and a bit between the lines) you'll see there's an entirely different implicit storyline running through the module, involving the party infiltrating the place by stealth and trickery, disguising themselves as juvenile giants, making friends with various disaffected groups of maids and servants to gain information, picking off drunk giants one by one as they wander away from the party, perhaps even enlisting the aid of the cloud and stone giants (it's not specifically mentioned in the module-text, but why couldn't this happen?), inciting the orc slaves in the basement into a full-scale insurrection (a great diversion!), burning the place to the ground (which is definitely considered possible, even likely, to happen in the module -- going so far as to say who takes refuge where once it does), etc.
Actually, back in the when I ran through that module as a player that was exactly how we handled it. . . Well, that and lots of fights with giants. . .
