Glyfair
Explorer
T. Foster said:I understand and appreciate that Mearls' job at WotC is to be a "rules-cruncher" more or less, and that it's therefore natural that he seemingly approaches everything (at least in his columns) from that perspective, and is always seemingly trying to tweak and enhance the rules to make D&D into a better skirmish-combat game, each adventure into a series of effective and playable combat set-pieces, but I must say I really hate the direction the game seems to be moving under his influence (not that it's his fault -- the game was clearly already heading that way before he was hired, which is presumably why he was hired -- Mearls is a symptom, not the cause), into a slick, high-powered, skirmish-level tactical wargame (DDM with a lot more options).
The approach you see of Mike might by a symptom, Mike isn't. The first thing I saw from him was the Atlas Games d20 adventure The Belly of the Beast. It's one of my favorites and one of the strengths of it is that it is driven by character interaction.
For those interested, here is his resume. (Side note: "The Eunuch Game" sounds fun, fantasy Paranoia)
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