Rodrigo Istalindir
Explorer
hong said:Well, yes. You'll notice that these are MM1 creatures he's hacking.
True enough. But its not the critter selection I'm quibbling with, its the underlying philosophy.
hong said:Well, yes. You'll notice that these are MM1 creatures he's hacking.
Mark CMG said:I don't agree with a philosophy that suggests all creatures should be designed with (or stripped back to) only a simple set of component features. It seems to assume if a creature can't use all of it's features in a small number of rounds, head-to-head with PC opponents, then those unused features are probably unnecessary to the design of the creature.
I always thought Flind should be a gnoll-only prestige class, myself.Kid Charlemagne said:Another one that immediately leaps to mind is the Flind. A Flind is a more powerful gnoll, that uses flindbars - which are essentially nunchakus. So, rather than make him a seperate monster, why not make him a gnoll-monk? That's what I did when I needed one, back in the 3.0 days.
sjmiller said:While I am thinking of it, does anyone know where you might find writeups of the AD&D 1e versions of the rust monster and ogre magi online? I would like to see those and adapt them myself.
Mark CMG said:I don't agree with a philosophy that suggests all creatures should be designed with (or stripped back to) only a simple set of component features. It seems to assume if a creature can't use all of it's features in a small number of rounds, head-to-head with PC opponents, then those unused features are probably unnecessary to the design of the creature.