ravenheart
Explorer
I hope I'm not being repetitive, but I'm a bit eager and excited about my own genius, so I just have to get these ideas out there! 
1) Change resistances to situational bonuses to defenses and saving throws
ie. resist fire 5 would translate into a +2 bonus to defense against attacks with the fire keyword AND a +2 bonus to saving throws against ongoing fire damage. This in addition to "terrain walk" abilities and such would be a sufficient fix, don't you think? Vulnerabilites would get a similar treatment - with penalties, of course.
OR
2) Resistance piercing (chains of) feats
These would not necessarily be limited to specific keywords (or in that case, preferably keyword groups such as charm/fear/psychic etc.) but in general I think they should give options for the players that can counter resistances. For example:
On the whole, I really like the idea of bestowing conditions to resistance and vulnerabilities!
But I'm still not sure how exactly to handle immunities. That is, if anything should be done in the first place.

1) Change resistances to situational bonuses to defenses and saving throws
ie. resist fire 5 would translate into a +2 bonus to defense against attacks with the fire keyword AND a +2 bonus to saving throws against ongoing fire damage. This in addition to "terrain walk" abilities and such would be a sufficient fix, don't you think? Vulnerabilites would get a similar treatment - with penalties, of course.

OR
2) Resistance piercing (chains of) feats
These would not necessarily be limited to specific keywords (or in that case, preferably keyword groups such as charm/fear/psychic etc.) but in general I think they should give options for the players that can counter resistances. For example:
Granted, this method requires a bit more work and balancing. But I still think it could be fun this way!Pierce Resistance
Prerequisite: Int 13
Benefit: When making an attack with a specific keyword against a creature with resistance against the keyword, you can take a –2 penalty to the attack roll. If the attack hits, you ignore up to 5 points of resistance. You can ignore a greater amount of resistance as you increase in level, as shown below:
Level 6: Ignore up to 10 points of resistance.
Level 11: Ignore up to 15 points of resistance.
Level 16: Ignore up to 20 points of resistance.
Level 21: Ignore up to 25 points of resistance
Level 26: Ignore up to 30 points of resistance
On the whole, I really like the idea of bestowing conditions to resistance and vulnerabilities!
But I'm still not sure how exactly to handle immunities. That is, if anything should be done in the first place.
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