Mercule
Adventurer
One thing I'd meant to add in my previous post is a comment on epic levels, outsiders, and resistences:
I really don't understand why 4e epic foes have lots of arbitrary resistences. Yes, it makes sense that demons are going to be generally harder to harm with elements than, say orcs. And a baseline resistence to most everything made sense in earlier editions where damage scaled in an absolute manner. But, 4e "fixed the math", in part, by scaling relatively. That's why we have minions -- they're just shorthand for critters playing out of their league.
By the time a group reaches epic level, almost everything that isn't a minion (and some things that are) are going to be somewhat resistent to most energy forms, anyway. It should just be assumed to be part of the math. Only include the resistences if they are in someway noteworthy among their peers.
That assumption might also reduce the "grind" factor that seems to be happening in 4e, too.
I really don't understand why 4e epic foes have lots of arbitrary resistences. Yes, it makes sense that demons are going to be generally harder to harm with elements than, say orcs. And a baseline resistence to most everything made sense in earlier editions where damage scaled in an absolute manner. But, 4e "fixed the math", in part, by scaling relatively. That's why we have minions -- they're just shorthand for critters playing out of their league.
By the time a group reaches epic level, almost everything that isn't a minion (and some things that are) are going to be somewhat resistent to most energy forms, anyway. It should just be assumed to be part of the math. Only include the resistences if they are in someway noteworthy among their peers.
That assumption might also reduce the "grind" factor that seems to be happening in 4e, too.