Raven Crowking
First Post
If you are a PC without magic weapons encountering something only hit by magic weapons, your best chance of survival is running.
Or, as noted, casting spells.
RC
If you are a PC without magic weapons encountering something only hit by magic weapons, your best chance of survival is running.
Perhaps it's just me, but even in 2e, a +1 weapon was boring. Now, my current character's bane bow that's only +1 to living creatures...and that I can choose to drain 3 of my own HP to give it another +1 towards everything, that's interesting.
I feel as if you are too fixated on the bonuses and not the "Wow!" factor.
Yes, two 4e characters of the same level, one using inherent bonuses and one using 'normal' magic items, are equally effective. However, by using inherent bonuses and divorcing the math from the items, you open up the "Wow!" options. The non-inherent bonuses has a +2 sword and +2 armor that he stole or bought or found, and in a few levels he's going to throw both of those away to replace it with new items. The inherent bonuses has the sword of his grandfather, and the armor his father smelt for him before he left on his adventures.
I think the second guy wins out in the "cool item" contest.
I had an Aunt Ithesis. We didn't get along very well.
/snip
They're also, IMO, better game design than the hard limits of healing surges. I'm not a big fan of the 15-minute adventuring day, and it completely baffles me that the designers of 4E included a mechanic which, for the first time ever, mandates a short adventuring day.
But here we begin to go a bit further afield than the original topic.
Perhaps it's just me, but even in 2e, a +1 weapon was boring. Now, my current character's bane bow that's only +1 to living creatures...and that I can choose to drain 3 of my own HP to give it another +1 towards everything, that's interesting./snip
Or, as noted, casting spells.
RC
Umm what? You do realize that there are NUMEROUS mechanics even in the PHB 1 which grant healing without using healing surges. Clerics, for and example off the top of my head, can grant healing with dailies without buringing surges. Numerous classes have regeneration powers as well.
I'm not a huge mechanic head when it comes to 4e, but, even a casual perusal of the rules shows that your point is groundless.
Fighters can make their fingers wiggle and make funny sounds, but they still won't be able to cast a lightning bolt like the mage does!
You make it sound like there is only one person, a fighter, in this adventuring party. I thought the standard was to expect a fighter, thief, cleric and magic-user? If we go with that, the fighter goes into meat shield mode and protects the cleric and magic user who proceed to turn the weapon immune creature into a corpse.