Mechamancy

Conaill said:
Sounds *very* interesting!

Did you know I've been pushing Carnifex to do a web supplement or something for clockworks and other non-steam energy sources?

I read his posts on the subject and I had come to similar conclusions when I was working my way through the writting of Mechamancy.

Some of the devices it does take a long time to wind. Large and powerdul devices are usually powered by magical winding coils.

This is a deliberate "flaw," designed in to help balance the power offered by a mechamancy item to a traditional item.

For example, there is a mechamancy weapon that can create lightening bolts, as the spell. A wizard's staff or wand can to the same thing, but only a limited number of times - base on how many charges it has. However, the mechamancy weapon an indefinate amount of time - you just have to rewind it after every second or third shot.
 

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Mechamancy and Steam&Steel: How much do they overlap? I still don't own Steam&Steel, so I don't know what is already covered. But if I understand that right, then Steam&Steel is for a technology-wise higher developed world than Mechamancy. So shouldn't some things already be covered?

P.S.: The chapter about building a new campaign world would be very useful to me. But could it be extendend to include at least some hints for the inclusion of higher developed machines?
 

RuleMaster said:
So shouldn't some things already be covered?

But could it be extendend to include at least some hints for the inclusion of higher developed machines?

There is probably some overlap - both books were written seperatly by different people with similar goals in mind. However, I have not had a chance to read "Steam and Steal" cover to cover yet, so i don't know where that overlap is yet.

The machines I present range from something as simple as a compas, an improve lantern and tinder lighter to fully sentient robots, "power" armor the size of a giant and flying ships. There is a full range on the machines of levels of complexity.
 

The Grumpy Celt said:
There is probably some overlap - both books were written seperatly by different people with similar goals in mind. However, I have not had a chance to read "Steam and Steal" cover to cover yet, so i don't know where that overlap is yet.
Ah.

In that case, I would most likely NOT buy yours, unless you put in at least some effort to bring the two closer in line with each other. I get really frustrated with incompatible (or just unnecessarily different) rule sets.

Try to at the very least read through Steam & Steel. Chances are you'll want to steal some of the ideas in there, or improve on others. That's exactly what the OGL is for! If you publish an entirely independent rule set, you're just creating a nightmare for whomever would want to use both sources in the same campaign.

Just my personal opinion as a consumer. Make of it what you wish...
 

Dudes, first of all, we haven't said we're going to produce this book. Grump, I think it's a bit rude for you to post here an announce this, as if it was official. It ain't.

I'm going to get around to looking over what you submitted when I get the chance, but right now I'm busy with the ENWorld Gamer, finishing it up so we can send it off to get printed. Now is not the time to be giving me trouble.

For right now, consider this thread a discussion of house rules.
 

RangerWickett said:
Grump, I think it's a bit rude for you to post here an announce this, as if it was official.

I never wrote, said, asserted or inferred that Mechamancy had been picked up or approved or that was going to be published. I was only discussing my hope the book would be picked up, not making claims that it had been.

In my first post I wrote:

Grumpy Celt said:
…I have submittedto ENPublishing

If all goes well, then hopefully “Mechamancy” will get picked up by ENPublishing…

I do not think that qualifies as me asserting it will be published or that it was even accepted.

Nor was it an attempt to give you a bad time.
 
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Sorry. I was just, I suppoes, having a bad time, when I posted. Still, I do think it's a little inappropriate to create a thread like this, in a company-specific forum. Some might say it looks like a tactic to force us to say yes. So far, I haven't had a chance to look at anything you've sent me, so I don't want to be swayed.

Ah, don't worry about it. I'm just being pulled in a lot of different directions at once. I just had a nice, relaxing swim, so I'm feeling better.
 


The Grumpy Celt said:
Mâchina
Alphaculus (Mâchina)
Small Outsider (Lawful, Nt.)
Hit Die: 2d8+5
Initiative: +4 (Where is this coming from? Feat? Dex?)
Speed: 10 ft 30 ft. fly. (Perfect)
AC: 11 (Where is this coming from? What's the Flat Footed? What's Touch)
Attacks: Laser blast (Grapple/BAB?)
Full Attacks: 1d3 laser blast
Face/Reach: 2 ft by 2 ft/0 ft.
Special Attacks: 1d6 laser blast, rending/constriction 1d4
Special Qualities: Invisibility a spell-like effect: damage reduction 8
Saves:
Fort +2, Ref +6, Will +0
Abilities: Str 11, Dex 16, Con 9,
Int 7, Wis 7, Cha 6.
Skills: Hide +5, knowledge – metallurgy +4, listen +5.
Feats: ---
Climate/Terrain: Any land or location with metal.
Organization: Solitary, swarm (6-15), mob (10-40)
Challenge Rating: 1
Treasure: None
Alignment: Always-lawful neutral.
Advancement: 2-4
Constant Energy: 70

Few questions in the stat block.
 

I wrote 70,000+ words of gaming material using the 3.0 system and I had neither the 3.0 system nor my 70,000+ words of gaming material memorized. I went back through and tried to make adjustments as necessary to move 70,000+ words up to 3.5. However, I find myself having to patches on it here and there. But one thing seven years in the newspaper business has taught me is that your not through writing until the presses are running – because by then it is too late.

JoeGKushner said:
Few questions in the stat block.

Initiative: +4 (Where is this coming from? Feat? Dex?)

That is me fudging it slightly because this is an living machine outsider, and a small and quick one at that.

AC: 11 (Where is this coming from? What's the Flat Footed? What's Touch)

All fantastic machines, both the living karakuri – a term I borrowed from Anime – and the non-living machines, automatically possess an armor class bonus based on the materials they are made of.

So even flatfooted it has a better AC than a human because it is made of polytyrine, not malleable flesh.

Attacks: Laser blast (Grapple/BAB?)

My bad. That should read “Laser blast, rending, constriction”

Any other questions? About Mechamancy, I mean. Don’t ask me where babies come from…

…no one will tell me. ;)
 
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