Conaill said:Sounds *very* interesting!
Did you know I've been pushing Carnifex to do a web supplement or something for clockworks and other non-steam energy sources?
I read his posts on the subject and I had come to similar conclusions when I was working my way through the writting of Mechamancy.
Some of the devices it does take a long time to wind. Large and powerdul devices are usually powered by magical winding coils.
This is a deliberate "flaw," designed in to help balance the power offered by a mechamancy item to a traditional item.
For example, there is a mechamancy weapon that can create lightening bolts, as the spell. A wizard's staff or wand can to the same thing, but only a limited number of times - base on how many charges it has. However, the mechamancy weapon an indefinate amount of time - you just have to rewind it after every second or third shot.