Glyfair
Explorer
I know there are long arduous discussions about the balance of mechanics ("crunch") and flavor ("fluff") in RPG books. However, I'm curious what people feel they need most.
Assume that from now on all RPG books will either be all mechanics (spells, classes, rules, etc) or all story oriented (campaign settings, NPCs without stats, adventure ideas, etc). At most the books would have tiny elements of the other (the absolute minimum). Which would you find yourself buying most?
Do you feel you can do stories on your own and would rather spend money on mechanics? Are you the opposite, great at creating rules or improvising them on the fly and would rather have story elements to use or for inspiration?
Assume that from now on all RPG books will either be all mechanics (spells, classes, rules, etc) or all story oriented (campaign settings, NPCs without stats, adventure ideas, etc). At most the books would have tiny elements of the other (the absolute minimum). Which would you find yourself buying most?
Do you feel you can do stories on your own and would rather spend money on mechanics? Are you the opposite, great at creating rules or improvising them on the fly and would rather have story elements to use or for inspiration?