PA_Gamer
Villager
Medieval Tales
Fantasy role-playing in war-torn 15th century France, where superstition, folklore, and fairy tales are all very real.
The Kickstarter campaign for Medieval Tales is live as of today. We are looking to fund an initial print run of 100 for the 400+ page rulebook, with additional supporting books and supplements available as digital downloads.
Check out our Kickstarter campaign here: Kickstarter Campaign
Guiding Principle
Medieval Tales is a medieval-themed TTRPG. The guiding principle is that what medieval people believed in is real. Demons guide the actions of evil men, witches fly by night to sabbats in the forests or atop storm-ravaged hilltops, and the Devil in dragon form marauds about the countryside, adding misery to an already despairing land. In the forests and mountains dwell fairies and goblins, whose mischief plagues the common folk. Ghosts and other restless spirits lurk in cemeteries, by the waterways in which they drowned, or continue to walk the corridors of ruined castles. Strange animals, ogres, and dog-headed cyanocephali live on the fringes of the known world.
Magic - from the rustic charms of peasant "cunning folk", to the rituals of invokers who pronounce the names of angels over intricately-drawn circles, to the scientific formulas of alchemists or the more malevolent spells of "maleficia" - is faithfully portrayed as medieval man believed in it. Every spell or ritual available to practioners of the "Art" in Medieval Tales is drawn from historical accounts, including witchcraft trials and contemporary folklore, making the game's magic feel grounded and somehow more "real". The miraculous, too, is possible. Those who are pious enough, whose reasons are just, can call upon the "Holy Helpers" (saints) to protect them from harm, from injustices, or to aid in their fight against demonic influences.
Fantasy role-playing in war-torn 15th century France, where superstition, folklore, and fairy tales are all very real.
The Kickstarter campaign for Medieval Tales is live as of today. We are looking to fund an initial print run of 100 for the 400+ page rulebook, with additional supporting books and supplements available as digital downloads.
Check out our Kickstarter campaign here: Kickstarter Campaign
Guiding Principle
Medieval Tales is a medieval-themed TTRPG. The guiding principle is that what medieval people believed in is real. Demons guide the actions of evil men, witches fly by night to sabbats in the forests or atop storm-ravaged hilltops, and the Devil in dragon form marauds about the countryside, adding misery to an already despairing land. In the forests and mountains dwell fairies and goblins, whose mischief plagues the common folk. Ghosts and other restless spirits lurk in cemeteries, by the waterways in which they drowned, or continue to walk the corridors of ruined castles. Strange animals, ogres, and dog-headed cyanocephali live on the fringes of the known world.
Magic - from the rustic charms of peasant "cunning folk", to the rituals of invokers who pronounce the names of angels over intricately-drawn circles, to the scientific formulas of alchemists or the more malevolent spells of "maleficia" - is faithfully portrayed as medieval man believed in it. Every spell or ritual available to practioners of the "Art" in Medieval Tales is drawn from historical accounts, including witchcraft trials and contemporary folklore, making the game's magic feel grounded and somehow more "real". The miraculous, too, is possible. Those who are pious enough, whose reasons are just, can call upon the "Holy Helpers" (saints) to protect them from harm, from injustices, or to aid in their fight against demonic influences.