Pbartender
First Post
Has anyone else played around with converting D&D modules to D20 Modern?
Right now, I'm running my players through a D20 Modern version of the Sunless Citadel. I thought you guys might enjoy the conversions I came up with for Meepo and Erky Timbers...
I rebuilt them from scratch using a standard array. Be aware that they are meant to fill slightly different roles than those of the originals.
Right now, I'm running my players through a D20 Modern version of the Sunless Citadel. I thought you guys might enjoy the conversions I came up with for Meepo and Erky Timbers...
I rebuilt them from scratch using a standard array. Be aware that they are meant to fill slightly different roles than those of the originals.
MEEPO
Meepo is a young kobold trained as a scout for his tribe. Unfortunately, he is far too interested in the technology and gadgetry for his own good. He is constantly scavenging for bits of machinery and electronics to salvage and repair, much to the detriment of his ordinary duties.
Kobold Smart Hero 1: CR 1; Small humanoid; HD 1d6; hp 6; Mas 10; Init +2; Spd 30 ft.; Defense 15, touch 13, flat-footed 13 (+1 size, +2 Dex, +0 class, +1 natural, +1 leather jacket); BAB +0; Grap -4; Atk +1 melee (1d2, slam or 1d6, machete); Full Atk +1 melee (1d2, slam or 1d6, machete), or +3 ranged (2d4, Pathfinder); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ darkvision 60 ft., light sensitivity; AL His tribe, PCs; SV Fort +0, Ref +2, Will +2; AP 0; Rep +1;
Str 10, Dex 15, Con 10, Int 15, Wis 12, Cha 8.
Occupation: Adventurer (bonus class skills: Move Silently and Survival)
Skills: Computer Use +6, Craft (electronic) +6, Craft (mechanical) +9, Disable Device +6, Hide +6, Knowledge (technology) +6, Listen +3, Move Silently +6, Navigate +6, Read/Write Draconic, Read/Write English, Read/Write Goblin, Repair +6, Search +8, Speak Draconic, Speak English, Speak Goblin, Spot +3, Survival +5.
Feats: Alertness, Archaic Weapons Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talents (Smart Hero): Savant (Craft (mechanical)).
Possessions: Leather jacket, machete, Pathfinder (.22 revolver), 20 rounds of .22 ammunition, hip holster, speed loader, mesh vest, lockpick set, basic mechanical toolkit.
ERKY TIMBERS
Doc Timbers is a rat moreau bred from white lab-rat stock rather than the usual rat genes. As such, he sports very fine short white hair, pink eyes, and slightly pointed ears.
Moderate Rat Moreau Dedicated Hero 2: CR 2; Medium-sized humanoid; HD 2d6; hp 10; Mas 10; Init +0; Spd 30 ft.; Defense 12, touch 12, flat-footed 12 (+2 class); BAB +1; Grap +1; Atk +1 melee (1d3, slam); Full Atk +1 melee (1d3, slam), or +3 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ Low-light vision; AL Good, PCs; SV Fort +2, Ref +0, Will +4; AP 1; Rep +1;
Str 10, Dex 10, Con 10, Int 15, Wis 15, Cha 12.
Occupation: Adventurer (bonus class skills: Survival and Treat Injury)
Skills: Craft (pharmaceutical) +7, Knowledge (earth & life sciences) +7, Listen +7, Read/Write English, Read/Write Giant, Read/Write Goblin, Speak English, Speak Giant, Speak Goblin, Spot +7, Survival +8, Treat Injury +10.
Feats: Armor Proficiency (light), Personal Firearms Proficiency, Simple Weapons Proficiency, Surgery.
Talents (Dedicated Hero): Healing Knack.
Possessions: None.