Pbartender said:
In Modern...
Fortunately, D20 Modern has its
SRD online.
Interesting. I'll have to take a look at that over the next few days, but given that I've been playing Spycraft since it came out, I'll be a bit more useful in terms of Spycraft builds of MT characters.
Plus, the 'Urban Arcana' style setting would suit the style of the adventure and the comic (especially from Largo's point of view, "3V1L is everywhere!").
I'd love to see stats in both systems, though.
Hey, the Shadowforce Archer line (which I'll dip into even with "standard" Spycraft due to the Martial Artist base class included in the Pan-Asian Collective book) is kind to the pulp as well. Although admittedly, the mystic and fringe options are much rougher on the character in SFA (though not as bad as Cthulhu).
Here are some suggestions to get you started:
Piro:
Would probably be best statted up as an NPC class, due to his inactive nature, but if pressed, you should build him as a low-level Snoop, with most of his skill points dedicated to Hobby (Video Games), Cultures, Languages and Hobby (Anime/Manga). His good stat should be Intelligence, with Dexterity as a dump stat. Possible feats include Fortunate, Ordinary Past, and Unlocked Potential (Hobby).
Largo:
Ah, here we get interesting. Largo is definitely a Snoop/Hacker (or Snoop/Oracle if you want to stay out of Shadowforce Archer), and has a splash into Soldier as well. Give him enough Snoop to gain the Jury-Rig class feature (level 3), enough Soldier that he can use a large weapon without hurting himself (level 1), and you have the beginnings of a competent Largo. His important skills are Computers, Hobby (Video Games), Escape Artist, Mechanics and Electronics. Pump up his Dexterity, Constitution and Intelligence, with his Charisma and Wisdom taking severe hits. Possible feats include Quick Healer, Personal Lieutenant, Jump Up, Grease Monkey and Mathematical Genius.
Me:
Don't listen to me on how to build this one. Trust me.
Okay, okay, fine.
Dom is a base Soldier, with enough Faceman for Cold Read and the Innuendo skill. For a low-level version, go with Soldier 3/Face 2, and build from there to include what you want. Suggested departments include Wetworks, Home Office, and Special Ops.
Possible feats include Alertness, Mark, Undermine, Mingling Basics, Quick Draw, Police Training, Urban Training, and Hard Core.
Use Constitution as your dump stat, with special care paid to Dexterity and Wisdom. Important skills are Intimidate, Surveillance, Cultures, Languages, Sense Motive, Innuendo, Listen, and Hide.
Ed:
Two builds, one "before", one "after".
"Before":
Ed is a Soldier who has moved into the Grunt prestige class. Recommended departments include anything from the Soldier/Wheelman book, as well as Wetworks and The Basement. Important skills are Craft (gunsmithing), Jump, and Intimidate. Concentrate his stats in the physical stats, making his mental stats suffer in exchange.
Possible feats include the Sniper feat tree, Quick Healer, Quick Draw, Too Ugly to Die, Stone Cold/Glint of Madness, Two-Weapon Fighting, Lightning Reflexes, and Hard Core.
"After":
Ed is a Soldier/Grunt who has... picked up an odd amount of Style feats. Keep his skills from before but buff his Charisma to ungodly heights (make sure to keep his Diplomacy and Bluff at 0), and replace a few of his feats with the following:
The Look, Fan Service, Gorgeous.
Ping:
Ping should be treated as an NPC, since she doesn't really work as a PC (remember, people play her). Not to mention the fact that she has Tick-level strength, meaning that it adjusts depending on how funny it is at the time. Change her skill points depending on what modules are installed.
In short, stat her up as if she was an intelligent monster. Wisdom low, Charisma above average, Intelligence high, Strength off the scale. Alternately, stat her up as if she was a suit of power armor (see Pan-Asian Collective).
Important feats to remember are Throwing Mastery, and Mingling.
Junpei:
There's a ninja prestige class in the Fixer/Pointman book. So, let's build straight for that, using the Martial Artist as a base, and a level or two of Fixer for the necessary skill points to hit Ninja, as well as procure and evasion. Make sure he has a ridiculously high Jump, while his Hide and Move Silently should naturally be high, and Hobby (Video Games) should be competing for skill points, along with a cross-class interest in Computers. Along those lines, his Strength and Dexterity should be high, with most of the rest of his stats being middling (with the possible exception of Wisdom). Suggested departments include Freelancer, Yakuza, and Wetworks.
Feats should look something like Stealthy, Martial Arts, Chi Strike, Iron Fist, Athletic, Safe House Armory, and Hard Core. Flesh out his Martial Arts feats as you see fit.
And that's it for now...
Tell me what you want the stats to look like (point buy? Arbitrarily assigned based on plot?) and what level you want people to be at and I'll be able to get more specific... until then!
Oh, and hi Dunjin!