MegaTokyo Fans... 1 n33d j00r h3Lp!

Seule said:
Don't be afraid of using Spycraft and D20 Modern for different characters. If you don't care as much about balance, it shouldn't matter, other than minor conversions.

It's not a matter of balance, but a matter of rule consistancy. There's certain basic rules that work very differently in spycraft than they do in D20 Modern.

Just looking over the first drafts we have of Piro & Junpei, I think I'll go with Spycraft. It'll work quite well.
 

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Now comes Dom, who's second-most complex to make, since I'm shooting for the Troubleshooter prestige class (available in African Alliance, which is a highly recommended book)

Dom

Classes: Fixer 1/Soldier 5/Snoop 1/Faceman 2/Wheelman 2/Troubleshooter 2
Department: Military Ops

Vitality: 2d8 + 7d12 + 4d10
Defense: 19 (3 dex + 2 + 1 + 1 + 1 + 1)
Initiative: +10 (3 dex + 4 + 1 + 1 + 1)

Strength: 10 (2)
Dexterity: 16 (raised from 15 with level) (8)
Constitution: 10 (adjusted from 12) (4)
Intelligence: 16 (adjusted from 14) (6)
Wisdom: 16 (raised from 15) (8)
Charisma: 16 (raised from 15) (8)

Points: 36

Skills:
Appraise: 1
Bluff: 3
Boating: 1
Bureaucracy: 5
Computers: 6
Concentration: 1
Craft (Writing): 3
Cultures: 6
Demolitions: 1
Diplomacy: 5
Drive: 5
Electronics: 4
First Aid: 4
Forgery: 1
Gather Information: 9
Hide: 6
Hobby (Video Games): 6
Innuendo: 6
Intimidate: 9
Knowledge (Underworld): 7
Knowledge (Espionage): 6
Knowledge (Baseball): 4
Languages: 1 (Japanese, native)
Mechanics: 1
Move Silently: 2
Listen: 6
Pilot: 1
Profession (Spy): 8
Read Lips: 1
Search: 2
Sense Motive: 8
Spot: 8
Surveillance: 9
Total: 144 (44 + 35 + 11 + 18 + 18 + 18)

Feats:
Martial Arts (Department bonus)
Hard Core (Level 1)
Quick Draw (Soldier 1)
Undermine (Character 3)
Dodging Basics (Soldier 3)
Dodging Mastery (Soldier 5)
Stone Cold (Character 6)
Well-Rounded (Character 9)
Fortunate (Troubleshooter 1)
Mingling Basics (Character 12)
Any Basic Skill Feat (Troubleshooter 2)

You may ask, "what are all those ones for?"

Let me show you the Troubleshooters level 2 ability:
"Beginning at 2nd level... the troubleshooter gains one feat from the basic skill tree until the end of the serial.... The troubleshooter must meet all prerequisites for these feats before choosing them."

Dom currently qualifies for the following basic skill feats:
Alertness
Field Operative
Grease Monkey
Master Fence
Ordinary Past
Persuasive
Police Training
Scholarly
Speed Demon
Stealthy
World Traveler

To sum up: Competence. Supreme self-confidence. And the ability to make people step back and say "whoa, this guy's crazy"
 
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By the way, this is VERY cool stuff, Dom. Thanks a lot for the help.

I think I'll forget about statting Ping for now... I'm considering making her the impetus for the 'adventure'. Maybe have her abducted by martians or something.
 

Ed time:

Note that I've decided to make three different builds of Ed, though "before" and "between" only differ by a couple feats. Also note that I chose against the Sniper prestige class, because over-abusing prestige classes gives you less freedom to play around with the build. So Soldier/Grunt it is!

"before" Ed:

Classes: Soldier 10/Grunt 3
(This build sacrifices a feat and gains an ability called "overkill". I like that. If you want to go straight Soldier, go for it, and climb the Sniper tree instead of grabbing Iron Will, Endurance, and Rocket Basics)

Strength: 16 (raised via level from 15)
Dexterity: 20 (adjusted from 16, raised via level)
Constitution: 16
Intelligence: 12
Wisdom: 12
Charisma: 6 (adjusted from 8)

Points: 36

Vitality: 13d12
Defense: 22 (5 dex + 4 + 1 + 2 portable cover)
Initiative: +15 (5 dex + 8 + 2)

Skills:
Computers (cross-class): 2 (4)
Craft (Gunsmithing): 8
Demolitions: 8
First Aid: 6
Hobby (Video Games) (cross-class): 6 (12)
Intimidate: 16
Listen: 6
Profession (Spy): 8
Spot: 8
Swim: 4
Ranks: 80 (65 + 15)

Feats:
Quick Healer (Department bonus)
Quick Draw (Soldier 1)
Hard Core (Character 1)
Endurance (Soldier 3)
Iron Will (Character 3)
Point Blank Shot (Soldier 5)
Stone Cold (Character 6)
Precise Shot (Soldier 7)
Marksman (Soldier 9)
Far Shot (Character 9)
Rocket Basics (Grunt 2)
Glint of Madness (Character 12)

For the "between" build, replace Stone Cold and Glint of Madness with Too Ugly to Die and a feat of your choice.

Also note that Ed's strength allows him to dual-wield Benelli shotguns with minimum recoil harm. If you wish to emphasize his two-fisted shotgun action instead of his sniper aspect, replace marksman, precise and far shot with two-weapon fighting, ambidexterity and improved two-weapon fighting.

"after" Ed:

Classes: Soldier 10/High Roller 1/Grunt 2
Department: Military Ops

Strength: 16
Dexterity: 18 (raised from 16 via level)
Constitution: 13 (raised from 12 via level)
Intelligence: 12
Wisdom: 8 (adjusted from 10)
Charisma: 16 (adjusted from 14)

Vitality: 12d12 + 1d10
Defense: 22 (4 dex + 4 + 1 + 1 + 2 portable cover)
Initiative: +14 (4 dex + 8 + 1 + 1)

Computers (cross-class): 2 (4)
Craft (Gunsmithing): 10
Demolitions: 10
First Aid: 6
Hobby (Video Games): 6
Intimidate: 16
Languages: 1 (Japanese, not native)
Listen: 7
Profession (Spy): 8
Spot: 10
Swim: 4
Ranks: 82 (65 + 7 + 10)

Feats:
Point Blank Shot (Department bonus)
Quick Draw (Soldier 1)
Hard Core (Character 1)
Quick Healer (Soldier 3)
Iron Will (Character 3)
Endurance (Soldier 5)
The Look (High Roller 1)
"Not the face!" (Character 6)
Precise Shot (Soldier 7)
Fan Service (Character 9)
Marksman (Soldier 9)
Rocket Basics (Grunt 2)
Gorgeous (Character 12)

Note that the new Ed may not be as much of a combat monster as the old one, but he sure can make weak-willed girls fawn on him.
 
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Dom, from now until the time I actually get to run this adventure, you are my hero. I want to be just like you when I grow up, except... Not quite so funny looking.

You know, I've got half a mind to create a custom "L33t M4st3r" PrC for Largo.

Gotta think about that...
 


This is a week old, and it's only hit page 2? Less MT readers here than I thought there'd be.

I'm more curious as to how Erika would be statted. This is nifty.
 


Epametheus said:
This is a week old, and it's only hit page 2? Less MT readers here than I thought there'd be.

I'm more curious as to how Erika would be statted. This is nifty.
I don't own the spycraft book, but definetely hight strength
 

I'm pretty sure that Dom's linking to the thread from his Megatokyo blog led to the high number of hits. Neat. ^^

Anyway, I wish I knew more about Spycraft. Still, on some levels d20 is d20, so here are a few nit-picky things:

Piro: 14 wisdom? Piro is forgetful and doesn't have great senses (glasses). I don't think his decision-making process is very good either; it's his fault that he and Largo got stuck in Tokyo. His view of reality is (albeit to a very minor degree) warped by magna and his romance games. He just seems wiser than he actually is because he's paired up with a loon. Anyway, I could buy 10 wis, but 14 is really a stretch.

Also, 13 charisma? Piro's socially awkward and has less force of personality than just about anybody in the comic. And on ranks in bluff...he tries to lie sometimes, but I don't think he's any good at it. ;)

Junpei: Perhaps a hobby rank for origami?

Other than that, everything looks fantastic to me.
 
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