dom said:
Piro's one of the few I can do with just the Core Rulebook, too. Consider this slight alternative...
Class: Pointman 6
Department: The Basement
Strength: 10
Dexterity: 8
Constitution: 12
Intelligence: 16
Wisdom: 14 (adjusted from 12)
Charisma: 13 (adjusted from 15)
VP: 6d10+6
BAB +4
Base Saves: +3/+3/+5
Def bonus: +2
Init bonus: +2
BP: 18
GP: 4
Class Features:
Generous
Versatility (1st lvl: Computer, Cultures, Hobby, Languages, Search, Spot; 3rd lvl: Hide; 6th lvl: Concentration)
Assistance (1/2 time)
Lead (2/session)
Tactics (1/session)
Cross-class Ability: Backup (1/session)
Feats:
Ordinary Past - Dept. Bonus
Unlocked Potential (Hobby) - 1st
Fortunate - 3rd
Old Debts - 6th
Skill points: (6 + 3 + 1) * 9 = 90 total.
Bluff (cross-class): 2 (4)
Bureaucracy: 5
Computers: 6
Concentration: 1
Cultures: 6
Craft (art): 12
Diplomacy: 2
Knowledge (Japan): 6
Languages: 3 (one for Japanese, one to make it native, one for l33t: note that he speaks Japanese as if he were a young girl)
Hide: 3
Hobby ('net surfing): 7
Hobby (video games): 12
Hobby (anime/manga): 12
Profession (anime/manga sales): 5
Search: 3
Sense Motive: 2
Spot: 3
The ability scores are the same. While he can't do anything spectacular himself, the Pointman features give plenty of friends who can do it for him (I though that seemed to suit Piro's style).
The skills largely stayed the same... The Hobbies all incresed by a couple ranks. I switched Hobby (art) to Craft (art), and added Profession (anime/manga sales) so that he actually qualified for the Ordinary Past feat. I also added Knowledge (Japan).
Alone, he's just as useless as before. But all of his friends keep him around for 'luck'...