Belen
Legend
Hey all,
While none of us have seen the news rules set in their entirety, I wonder if anyone else has begun to see this trend in the game. It seems as if the melee classes are on the ascendant with magic slowly being marginalized. I could be completely off my rocker, but I thought I would throw out this topic and see what you all have to say. However, while many people think that the Theurge would be overbalanced under 3.0 rules, maybe WOTC HAD to create such a class because the 3.5 spells have been so hosed that the casters will suffer tremendously.
I have a few reasons to believe that this could happen. If we look at d20 modern, we see many of the spells have been changed and are far less powerful. The reason for this, they say, is because of the advent of technology. I agreed with these ideas at the time because magic is NOT a huge piece of the pie in a modern setting.
Also, the melee players and low-magic GMs tend to be the most vocal. I am sure this has a lot to do with the de facto high magic flavor of the normal DnD setting. People naturally enjoy bucking the norm, especially gamers. Heck, we would not BE gamers if we wanted to walk with the herd. However, most people who enjoy the high magic flavor of the game tend to be silent, since the game does what they want.
Finally, we have a nasty "reality" trend in this country. We just have to look at the reality shows to see people's fascination with the "real." Even on EnWorld we see a constant debate over the unreal aspects of DnD. People complain that things happened this way in the past and DnD has no mechanic for it. We get huge debates over how magic nullifies this and that aspect of everyday medieval life.
Personally, I love the fantastical elements of the game. I have little worry over magic as if written and I wonder at everyone who constantly complains about how "underpowered" melee types are compared to casters. I think that people who think casters/ magic overpowered really do not plan encounters well because EVERY encounter I run usually has the melee types doing most of the work while casters (buff, prepare, gauge) etc. Heck, wizards usually have to take the first round or so to get ready while the melee types are in the thick of battle.
Anywho, judging by the few spells descriptions released (Haste, Harm, Hold) it seems that magic has taken a beating. And we have all heard how the melee classes have been buffed, yet the casters have remained largely the same.
As I said, I could be off my rocker, but I wanted to see if any wiser or more rules savvy folks have noticed anything.... odd.
Dave
While none of us have seen the news rules set in their entirety, I wonder if anyone else has begun to see this trend in the game. It seems as if the melee classes are on the ascendant with magic slowly being marginalized. I could be completely off my rocker, but I thought I would throw out this topic and see what you all have to say. However, while many people think that the Theurge would be overbalanced under 3.0 rules, maybe WOTC HAD to create such a class because the 3.5 spells have been so hosed that the casters will suffer tremendously.
I have a few reasons to believe that this could happen. If we look at d20 modern, we see many of the spells have been changed and are far less powerful. The reason for this, they say, is because of the advent of technology. I agreed with these ideas at the time because magic is NOT a huge piece of the pie in a modern setting.
Also, the melee players and low-magic GMs tend to be the most vocal. I am sure this has a lot to do with the de facto high magic flavor of the normal DnD setting. People naturally enjoy bucking the norm, especially gamers. Heck, we would not BE gamers if we wanted to walk with the herd. However, most people who enjoy the high magic flavor of the game tend to be silent, since the game does what they want.
Finally, we have a nasty "reality" trend in this country. We just have to look at the reality shows to see people's fascination with the "real." Even on EnWorld we see a constant debate over the unreal aspects of DnD. People complain that things happened this way in the past and DnD has no mechanic for it. We get huge debates over how magic nullifies this and that aspect of everyday medieval life.
Personally, I love the fantastical elements of the game. I have little worry over magic as if written and I wonder at everyone who constantly complains about how "underpowered" melee types are compared to casters. I think that people who think casters/ magic overpowered really do not plan encounters well because EVERY encounter I run usually has the melee types doing most of the work while casters (buff, prepare, gauge) etc. Heck, wizards usually have to take the first round or so to get ready while the melee types are in the thick of battle.
Anywho, judging by the few spells descriptions released (Haste, Harm, Hold) it seems that magic has taken a beating. And we have all heard how the melee classes have been buffed, yet the casters have remained largely the same.
As I said, I could be off my rocker, but I wanted to see if any wiser or more rules savvy folks have noticed anything.... odd.
Dave