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First Post
from the 4th edition thread.
i know it means nothing, because i'm talking about a couple of dozen players, but i remember that when the questionnaire for "what you want to see in the third edition?" started to circulate, every player i knew in my hometown (Bari, in Italy) was terribly excited. i haven't seen so much debating ever in my life, for no other subject or reason.
everyone wanted to write lengthy letters to TSR to describe their house rules and, invariably, those of us that knew english very well (me included) had to translate everything.
it was a very exciting time, i have to say. the future of RPG games really looked bright, despite the crisis of TSR, despite those annoying kids (and adults!) with their blooming trading cards, despite the raising costs of publishing.
do you have any memory you'd like to share tied to that time, or, for that matter, to any new edition announcement?
to conclude my story:
the 3rd edition came out and for a year or so i was quite satisfied. i didn't like some elements of the game (the books were extremely dry to read, compared to the 2nd edition core books), i hated some other things (back to the dungeon??!?!? i *DESPISE* dungeon delving!!!! and what about the number of feats coming out with every book or dragon issue, more and more powerful?).
what did it for me was the Epic handbook. i'm sorry for andy collins, but it was, for the largest part, the most unimaginative book i've ever read. i stopped buying WotC books since then and i've only bought one or two full price d20 books from then. i did buy lots of necromancers, troll's games and FFG book, but they were priced 2 pounds each.
just two days ago, i looked back into my AD&D 2nd edition manuals. the system was in need of some modification, it was utterly illogical, and it was surpassed by dozends of today's engines. but, to me, it is still a great read. it must be david cook's writing. i couldn't stop imagining campaign situations, adventures, and so on.
so i decided to buy the pdfs of those books, and to fix the system myself. partly i will implement some changes seen in 3rd edition (or, in fact, in the masque of the red death boxed set and in the player's option books). i will then have a system that will allow me to run all those old adventures and settings that i have with no conversion work. a system that will follow the direction _I_ decide. the feel that _I_ like. no need to please joe gamer. i'm the boss!
i know, it will take a lot of time, but... well, i'd rather do it this way, than spending a fortune on game books only to use a couple of rules, or to make them sit on my shelves.
moreover, if i want modernity and coolness, i already have GURPS...
EricNoah said:The irony is not lost on me at all.This must be what it was like for a firmly-entrenched 2E community when the 3E rumors were a-flyin'.
i know it means nothing, because i'm talking about a couple of dozen players, but i remember that when the questionnaire for "what you want to see in the third edition?" started to circulate, every player i knew in my hometown (Bari, in Italy) was terribly excited. i haven't seen so much debating ever in my life, for no other subject or reason.
everyone wanted to write lengthy letters to TSR to describe their house rules and, invariably, those of us that knew english very well (me included) had to translate everything.
it was a very exciting time, i have to say. the future of RPG games really looked bright, despite the crisis of TSR, despite those annoying kids (and adults!) with their blooming trading cards, despite the raising costs of publishing.
do you have any memory you'd like to share tied to that time, or, for that matter, to any new edition announcement?
to conclude my story:
the 3rd edition came out and for a year or so i was quite satisfied. i didn't like some elements of the game (the books were extremely dry to read, compared to the 2nd edition core books), i hated some other things (back to the dungeon??!?!? i *DESPISE* dungeon delving!!!! and what about the number of feats coming out with every book or dragon issue, more and more powerful?).
what did it for me was the Epic handbook. i'm sorry for andy collins, but it was, for the largest part, the most unimaginative book i've ever read. i stopped buying WotC books since then and i've only bought one or two full price d20 books from then. i did buy lots of necromancers, troll's games and FFG book, but they were priced 2 pounds each.
just two days ago, i looked back into my AD&D 2nd edition manuals. the system was in need of some modification, it was utterly illogical, and it was surpassed by dozends of today's engines. but, to me, it is still a great read. it must be david cook's writing. i couldn't stop imagining campaign situations, adventures, and so on.
so i decided to buy the pdfs of those books, and to fix the system myself. partly i will implement some changes seen in 3rd edition (or, in fact, in the masque of the red death boxed set and in the player's option books). i will then have a system that will allow me to run all those old adventures and settings that i have with no conversion work. a system that will follow the direction _I_ decide. the feel that _I_ like. no need to please joe gamer. i'm the boss!
i know, it will take a lot of time, but... well, i'd rather do it this way, than spending a fortune on game books only to use a couple of rules, or to make them sit on my shelves.
moreover, if i want modernity and coolness, i already have GURPS...
