Kunimatyu
First Post
I really hope that Wizards gives some thought to mental math and how it'll impact 4e.
On the surface, it doesn't seem that key, but many elements of 3.5e that slow down gameplay involve mental math. Elemental vulnerabilities/Empower Spell are prime offenders, as increasing damage by 50% requires more mental operations than doubling. Subtraction vis-a-vis DR can also slow things down sometimes, particularly for values that aren't 5 or 10. Adding up lots of dice can be time-consuming for the same reason, though the fact that Fireball won't be d6/level suggests to me that they're on to this one.
Ideally, D&D 4e should be set up so that someone who isn't that good at mental arithmetic does not significantly slow down the game. Currently, in 3.5e, this is not the case?
Thoughts? Are there any other mental-math processes that tend to slow down the game?
On the surface, it doesn't seem that key, but many elements of 3.5e that slow down gameplay involve mental math. Elemental vulnerabilities/Empower Spell are prime offenders, as increasing damage by 50% requires more mental operations than doubling. Subtraction vis-a-vis DR can also slow things down sometimes, particularly for values that aren't 5 or 10. Adding up lots of dice can be time-consuming for the same reason, though the fact that Fireball won't be d6/level suggests to me that they're on to this one.
Ideally, D&D 4e should be set up so that someone who isn't that good at mental arithmetic does not significantly slow down the game. Currently, in 3.5e, this is not the case?
Thoughts? Are there any other mental-math processes that tend to slow down the game?