Beholder Bob
First Post
Wow!
My goal is simply to create a mechanic for the players to use as a guide for occasional trade - not an entire economic guide! I assume you would use a computer in mid game to generate the constantly fluctuating prices. Also, some items could be made using multiple options - backpacks made with iron or bronze clasps, and cloth or leather. Yikes - thats more detail then I'd lean to, but I do not use a computer to generate data like you'd need. Well, more power to you, and use what will help!
B
B
My goal is simply to create a mechanic for the players to use as a guide for occasional trade - not an entire economic guide! I assume you would use a computer in mid game to generate the constantly fluctuating prices. Also, some items could be made using multiple options - backpacks made with iron or bronze clasps, and cloth or leather. Yikes - thats more detail then I'd lean to, but I do not use a computer to generate data like you'd need. Well, more power to you, and use what will help!
B
