abri said:
Due to a house rule in a newly started campaign, I've been wondering: what help can 5-10 L1 warriors bring to a group of L3-4 players?
Anyone got any experience in using low level mercenaries efficiently?
In the last two campaigns I've played (one 2e Forgotten Realms, one 3e homebrew, under the same DM) by the time our characters were getting to be mid- to high-level (say 8th level in the 2e game, 11th level in the 3e game) two things had become true: (1) we were loaded down with redundant protective magic items -- more rings of protection and such than the party members could wear; (2) we were increasingly finding ourselves faced with larger *numbers* of opponents, instead of just big single monsters.
Solution: hire/attract the service of low level warrior types and equip them using the overflow rings of protection and such. Right now, due to an unexpected reversal of fortune (unexpected by the DM, that is) our overflow pile actually includes a half dozen shortspears +3, plus as many keen shortswords +2, two rings of protection +1, some mighty[+4] composite shortbows +2, several sets of gauntlets of ogre power (see, there were these six REALLY well equipped foes we were not supposed to be able to beat...)
The survival rate of your mercs/followers should increase dramatically if you find yourself able to equip them as lavishly as we've been able to...but you have to get lucky in some unusual situations (or just have a REALLY generous DM) for that to happen.
In any case, they can be very useful, just on the basis of the extra number of attacks per round they can provide, and in some cases they can improve the party's overland movement rate, by carrying more than their own meager equipment, allowing the whole party to move at the Light encumbrance speed.