NoOneofConsequence
First Post
Tetsubo said:I don't disallow them because of game balance but for realism. Magic in the game is fantastic, it's suppose to be. It represents an unrealistic event in a plausable manner.
But a sword is a real thing. They have existed for thousands of years. And in all that time no one has invented a hollow sword full of a toxic metal. There is a reason for this, it wouldn't work.
Actually, it would be more accurate historically to say that the reason no one developed mercurial weapons is that the technology required to do so didn't exist until after swords had long ceased to be effective weapons (due to the rise of firearms).
Swords are light. I don't care if WotC says the weights for weapons represent the mass/bulk as well. They are far, far too heavy. This gives most gamers the idea that swords were/are these huge slabs of metal. A real swords does not have one gram of weight it doesn't need. Which makes them thin and fairly dynamic items. They need to have a certain amount of flex.
On this we agree. The weights listed for a lot of 3e weapons are fundamentally ridiculous.
Lots of supplments have odd, fantastical and exotic weapons. I disallow any that violate the ability to exist in reality. If you are looking for a big sword that hits like a tank, use an axe or a maul. Heck use a military pick.
Mercurial weapons are something that could only have been designed by someone that has little knowledge of real world weapons. No insult intented. Most people know next to zero about real world weapons. They are just silly.
I know a fair bit about real world medieval weapons. I would imagine that many of the people at WotC also know a fair bit. The gaming industry in general is full of people who are medievalists, go in for historical reconstruction or martial arts. You sound more than a bit silly denouncing your opposite viewpoint as simple ignorance. Basically, our suspension of disbelief kicks in before yours.
I mean, let's not kid ourselves, 3e has one of the less "realistic" combat systems out there. Realism is not what the designers were aiming for.