D&D 2E Mere of Dead Men. Slave Vats of the Yuan Ti in 2025?

Zardnaar

Legend
Kicking off a 2E campaign soon. I'm running the Mere of Dead Men series of adventures from Dungeon 69-73.

Has anyone played it or read it lately? I'm thinking it may keep us busy for a while.
 

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I looked them up the other day. My campaign takes place in Leilon with the After Icespire Peak series on DDBeyond. I wanted a lower level adventure than the main campaign which is 10th level to use with some of the henchmen of the main PCs (3rd level).

I found the 2e Dungeon style of writing and design was a bit more than I wanted to convert. The series seem to have its ups and downs as well. The vats of growing snakefolk is good, but the stargazing 'vampire' one is not. It could be more developed using some of the newer information with how to use the lizardfolk and make a better supply point than Iniarv's Keep and Sir Justin, or just flesh it out more. The last part with the black dragon is fair to good.

I never actually run these adventures though, so some salt there.
 

I looked them up the other day. My campaign takes place in Leilon with the After Icespire Peak series on DDBeyond. I wanted a lower level adventure than the main campaign which is 10th level to use with some of the henchmen of the main PCs (3rd level).

I found the 2e Dungeon style of writing and design was a bit more than I wanted to convert. The series seem to have its ups and downs as well. The vats of growing snakefolk is good, but the stargazing 'vampire' one is not. It could be more developed using some of the newer information with how to use the lizardfolk and make a better supply point than Iniarv's Keep and Sir Justin, or just flesh it out more. The last part with the black dragon is fair to good.

I never actually run these adventures though, so some salt there.

It's almost there fir a modern adventure. I think if you fleshed out iniarvs keep and played level 1-4 or so in Waterdeep or Leilon.
 

It's almost there fir a modern adventure. I think if you fleshed out iniarvs keep and played level 1-4 or so in Waterdeep or Leilon.
I remember reading them when they came out and I must have looked at them 10 times since. There just seems to be something rubbing me wrong
 

They are a bit railroady with some weird assumptions about what the PCs are likely to do. But if you set it up more as a sandbox, and maybe make some of the villains a bit more mobile, it could be a lot more interesting.
 


Open to suggestions I have 10 days
Sorry, it's been way too long since I worked on it and ran it. I just recall taking the various sites and making them way more about having a faction and/or situation, and then having a few of the villains more active, involved, and mobile. I created a roll table for those NPCs/monsters so I could place them semi-randomly every day, and thus it was much more of a cat-and-mouse game. The table wasn't entirely random as I recall, being based on a starting/previous location, and being tied to the Event Die from Errant. Something like: if you roll a faction event, then one of the main baddies moves to location XYZ over the course of two shifts (4 hour "wilderness turns"). Sorry I can't provide specifics; those notes are long gone.
 

The first After Icespire book Storm Lord's Wrath has an adventure going into the Mere for 5e. It deals with rescuing a missing patrol of guards and merchants from lizardfolk. There are a bigger threat and you can make peace with the tribe, and they have flail snails. There is also several short encounters with random things in the mere such as a pit of snakes and quicksand.
 

Sorry, it's been way too long since I worked on it and ran it. I just recall taking the various sites and making them way more about having a faction and/or situation, and then having a few of the villains more active, involved, and mobile. I created a roll table for those NPCs/monsters so I could place them semi-randomly every day, and thus it was much more of a cat-and-mouse game. The table wasn't entirely random as I recall, being based on a starting/previous location, and being tied to the Event Die from Errant. Something like: if you roll a faction event, then one of the main baddies moves to location XYZ over the course of two shifts (4 hour "wilderness turns"). Sorry I can't provide specifics; those notes are long gone.

All good. I often do something similar
 
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