Master of the Game
First Post
Funnily enough I'm working on this in another window...mmadsen said:Has anyone put together a lifepath system for D&D? (I assume they have...)
Funnily enough I'm working on this in another window...mmadsen said:Has anyone put together a lifepath system for D&D? (I assume they have...)
Care to share? here (when finished), or at a thread at House Rules (no matter the stage it is in, you can finish it there... maybe even get suggestions)Funnily enough I'm working on this in another window...
Oh... someboy explain?Hellhound said:The other meta-rule I LOVE that hasn't been mentioned so far was Underground's "Changing the World" mechanics.
mmadsen said:I wasn't aware of that one. Vampire recommends that you play out clairvoyant dreams with expendable characters? I may have to give that a go...
How did a "Drop your weapon..." card save you from being eaten by a byakhee?
Roll, roll, roll. "Apparently my father died in the Clone Wars..."HellHound said:My goal is to write up the history for the setting, and then when rolling your lifepath, you roll to see how you were involved in specific major events in the timeline. This way, even newbies will know SOMETHING about the game world just because they rolled up that they were involved in such and such a battle, or witnessed it, or their friend died there, etc..
mmadsen said:Roll, roll, roll. "Apparently my father died in the Clone Wars..."
Hehe. Yeah, this sub-thread could quickly spiral out of control. Suffice to say, I love the idea of a life path with game-world history built into it.Pbartender said:Roll, roll, roll. "Nice! I inherited a magic ring from my uncle!"
mmadsen said:Hehe. Yeah, this sub-thread could quickly spiral out of control. Suffice to say, I love the idea of a life path with game-world history built into it.
Pbartender said:Incidentally, T20 Traveller has a prior history system designed for D20 that would be pretty easy to adapt to other games and settings.