Hm, when people talk about out of combat skills, "conflict" suddenly does mean combat/killing......
Still, you can also have a conflict with good creatures, especially when the PCs are unaligned. But even if they are good, good creatures don't automatically agree with everything. And it can create a whole different type of conflict than normally when you know that simply hacking apart your opposition is not a very moral option.
You absolutely can, but I can have exactly those same conflicts with a creature I'm running as "Unaligned."
No alignments would be fine too. But WotC left alignment in the game and so I expect it to be used. All of it, not only unaligned or worse so that players need less justification to kill things.
Alignment is about the worst possible justification for killing things imaginable, IMO. It doesn't matter if something is evil, unaligned, etc.
See above. If everything would be unaligned or there was no alignment then it would be ok. But as soon as you have quite a few inherently evil creatures the world also needs some inherently good creatures to stay believable.
Still, evil beholders are part of the D&D mythos as are good metallic dragons.
Again, I don't necessarily know
why. An unaligned creature can easily create a "point of light" or what-have-you. So can an evil creature. So can a good creature. It's no different to me.
Tell me one other reason why WotC makes so few good creatures. I can't think of any reason other "You generally don't fight good creatures".
How about this...
If something is Good, it implies a lot - namely, that it has some stake in fighting against Evil. If something is unaligned, it
may have a stake in fighting against Evil, or it may not. Regardless, the PCs can't just beat a gold dragon with an alignment stick and say, "Hey! Go fix this problem!"
Yes, it's an oversimplification. But so is all alignment, and I'm finding it hard to care even this much.
Imo:
1. If you think the alignment entry is useless and a waste of space then there should be no problem with leaving metallic dragons good like they were (leaves previous edition fluff intact).
2. If you think alignment matters then WOtC just making unaligned or evil creatures makes a rather unbalanced and unbelievable world.
I would have been fine had they been Good. I would have been fine had they been Evil. In both cases, I wouldn't have spared much thought about it. Having them unaligned is awesome because it means I don't even need to ignore it - it comes pre-ignored.
I honestly don't know why monster alignment is such a big deal because it doesn't seem to matter for adventures.
A good creature with motivations is defined by its motivations. An evil creature with motivations is defined by its motivations. If there's a rampaging monster bent on destruction, it doesn't matter what alignment it is. If there's a monster in a dungeon waiting for its next round of adventurers, it doesn't matter what alignment it is.
-O