Well, how many gold dragons do the PCs run into that one behaving in an evil fashion is a deviation from an observed trend?
It would be a deviation from a Monster Knowledge Check. That is, if the designers hadn't screwed it up.
Well, how many gold dragons do the PCs run into that one behaving in an evil fashion is a deviation from an observed trend?
It would be a deviation from a Monster Knowledge Check. That is, if the designers hadn't screwed it up.
It would be a deviation from a Monster Knowledge Check. That is, if the designers hadn't screwed it up.
Not really true is it? they have changed a lot of things, mostly in order to make things more playable and increase their number of possible uses. A generally Unaligned race can function as both a villain or an ally. Why is that a bad thing?
World design - makes designing a world easier as you don't have to shoehorn races in or accept the world design as dictated by wotc.
verisimilitude - how does alignment help verisimilitude (V) in any way? loosening restrictions would actually increase Vmax in my book.
Tradition - why is tradition for traditions sake a good thing? it is a new edition after all, for both a new and an old audience.
The alignment line in the statblock is mostly a guideline. A Good creature is mostly used as allies, evil critters as opponents and Unaligned can be whatever you need them for. IMO a gm would have most use for the evil and unaligned creatures.
You only need statblocks when fighting monsters. This doesn't mean that you have to fight everything with a statblock.
Wotc has eased up on the non-combat part of the rules (relative to 3e, not prior editions to 3e). The argument is that you don't really need a detailed ruleset for non-combat task resolution, but you do need it for combat resolution. Depending on the design goals of your game ofcourse. This does not mean that you can't do anything but kill stuff and take its loot. Ofcourse it doesn't and it isn't the design goal of 4e.
Oh and can you explain the use of the word "responsible" in the part i quoted? In what way have wotc behaved irresponsibly when deciding on alignments for their monsters?
So can something unaligned. Or something evil. Seriously, there are generally two alignments in my game: "This thing is trying to kill you now for whatever reason," and "This thing is not trying to kill you for whatever reason."A generally good race can also function as an ally or adversary.
So you're arguing that something with Unaligned in the stat block can't be "Good" as it's colloquially described?It is not good world design when everything is shoehorned into "justified to be killed".
Where are the good races in the world? You have inherently evil creatures like devils and chromatic dragons. So where are the inherently good ones? Its not very immersive when WotC presents a world where everything is out to get you and there is nothing to balance the inherently evil races.
If all (or nearly all) creatures were unalinged than it would be fine. But as soon as you have a lot of inherently evil creatures you should also have some inherently good ones.
I'll remember you said that.Why is change for changes sake a good thing? It is still D&D after all.
They're about presenting the player with another encounter, but it need not be combat. There's pure roleplaying encounters, skill challenges, and hybrids.Non of those three points seems to be a priority for WotC when creating new monsters. Instead its only about presenting the players with another combat encounter.
While in previous editions the monster manuals were a encyclopaedia of creatures living in the D&D world the 4E MM is just a big list of things to kill.
I am still finding it hard to care. Why can't an unaligned creature behave in a good fashion?Then don't give metallic dragons a stat block then.
Problem is that as soon as WotC wants to give something a stat block it can't be good aligned. SO this policy forces WotC to either leave out iconic good creatures or make iconic good creatures unaligned. A loose/loose situation.
Because Unaligned represents complex motivations that can't be summed up in a single word on a stat block?Sure, just because it has a statblock doesn't mean that the PCs have to kill it. But I ask you, what other reason is there to make metallic dragons unaligned if not to make it easier to find a reason to kill them?
A generally good race can also function as an ally or adversary.
It is not good world design when everything is shoehorned into "justified to be killed".
Where are the good races in the world? You have inherently evil creatures like devils and chromatic dragons. So where are the inherently good ones?
Why is change for changes sake a good thing? It is still D&D after all.
While in previous editions the monster manuals were a encyclopaedia of creatures living in the D&D world the 4E MM is just a big list of things to kill.
Sure, just because it has a statblock doesn't mean that the PCs have to kill it. But I ask you, what other reason is there to make metallic dragons unaligned if not to make it easier to find a reason to kill them?
Unaligned metallic dragons breaks the 4E lore about Bahamut and his relation to his children for example. And that just so that players can kill metallic dragons more easily. Thats using alignment irresponsibly.
So you're arguing that something with Unaligned in the stat block can't be "Good" as it's colloquially described?
So can something unaligned. Or something evil. Seriously, there are generally two alignments in my game: "This thing is trying to kill you now for whatever reason," and "This thing is not trying to kill you for whatever reason."
I fail to see how the Alignment line in the Monster Manual actually leads you to this conclusion. I think you're missing a lot of logical steps, not all of them logical.No, he's arguing that the world setting is all about killing and not about any good vs. evil flavor.
It doesn't, though. That kind of planning isn't based on the alignment line in the Monster Manual and never really has been for my games.But here's the problem: As a player in Obryn's game, you can't know which "Obryn Alignment" a creature falls into until you encounter it. That's not very cool (IMO), as it takes away the player's ability to predict and plan and interact.
Nope, I don't right now. I haven't needed it as of yet. I can't remember needing one for any D&Dish game, recently.I'll bet - a beverage of your choice - that Obryn has a "World Document" of some kind that he can give to players. Something that describes his world, some of the creatures or organizations or gods or terrains or rules within it. Lots of DMs do this (myself included), so it's a pretty safe bet.
I let my players know when the time is right, usually. Again, going back to Arcana Evolved, I had to more or less instruct them on Chorrim and ... crud, the goat-headed dudes. Those aren't in your typical D&D game, and it wasn't necessarily important for them to know that Chorrim are more or less militaristic, intelligent ogre-sized creatures bent on domination; or that the goat guys were generally nomadic raiders until it mattered.Now the "World Document" usually outlines the differences between Obryn's World and that of the Generic Setting of D&D. Perhaps "All Orcs have purple hair" or "Undead always ask for a napkin before they eat you", or some such thing. As a new player glances through the document, there's no mention of how orcs are brutish and that undead usually smell of rotting flesh.
Why is that? Why leave out those details?
'Cuz it's assumed you knew that already! When playing a fantasy game as well known as D&D, some knowledge of some of the common fantasy tropes is assumed. That's really useful - its saves lots of time on the DM's part.
If they wonder what alignment a gold dragon is, I'd tell them what I've always told them: "It depends on the dragon." Then, they can always roll a monster knowledge check of some sort if they need to know more in general; or hunt for rumors if they need to know about one in particular.But NOW: If you have a Gold Dragon in your 4e setting, one of the primary stereotypes of "gold dragon-ness" has been muddled by WotC developers. The players will have to ask: "Are gold dragons usually good in your campaign?"
....and maybe - and here's the worst part - they won't think to ask, as they'll assume the stereotype from previous editions. I mean "aren't gold dragons supposed to be Good?"![]()
I fail to see how the Alignment line in the Monster Manual actually leads you to this conclusion