Old Gumphrey
First Post
What this DOES DO is ends any chance of Dragonlance being on the table for a 4e revival (at least in the near term).
Thank God.
What this DOES DO is ends any chance of Dragonlance being on the table for a 4e revival (at least in the near term).
This statement is statically incorrect. Open your door, walk out on to your street, ask 20 people to describe what a dragon is to you. Then come back and tell me 'the most people possible' think that half the dragons in the world are good.
Agreed.No, 'the most people possible' (billions of them) think that most of the dragons in the world are good. Note the gold dragon's snub nose, whiskers, and sinuous shape. He is not supposed to represent the western mythological ideal of dragons, but the eastern.
-- 77IM
If you're looking at the sentence I think you are, I believe that's a typo, as it's quite awkward if it were meant literally, but adding a "not" to it makes it flow quite readily.
But you'd have to ask Cyfer about it.
That was just off the top of my head. There are plenty of other reasons.
"You must prove your strength before I will help you!"
"This is a sacred place. I'm sorry, but if you don't turn back, I will be forced to attack you."
"Actually, my father was a red dragon, so while I inherited my mother's golden scales, I got his sense of unbridled arrogance and avarice. My, those are some nice magic items you have there..."
The good heroes with opposing goals to the good monsters has been a scenario staple of DND since its inception.
These sort of plots are indeed exceptions, but that's what makes them interesting. And they are not possible if the monster isn't generally good. For example, one of the reason fallen Jedi are so cool (and they are, even after it has become a cliche) is because Jedi are paragons of goodness. In previous editions of D&D, this same trope could be applied to paladins, dragons, angels, and several other creatures.
Precisely.
The reason for putting good monster stats in the monster manual is not because the PCs are going to necessarily fight a good Gold Dragon (although they could if they have opposing good goals), it's because they are going to fight the Gold Dragon that fell from grace.
The reason to have good monsters in the first place is to have variety. To have epic battles between good dragons and evil dragons.
An entire group of new future DND players are going to be taught that "No Bobby, Gold Dragons are not your ally".
It's just flavor change for the sake of flavor change. There's no good game mechanic reason for it.
Is there any advice in the dmg about using monsters out of the MM but changing alignment, ignoring alignment or playing monsters against alignment of the statblocks?
If so, then this discussion looses (some of) its relevance. If there isn't any advice in the dmg about these things, then that would be more worthy of a few grumbling arguments.