Clefton Twain
First Post
Caliban said:
A 7th level druid wouldn't last even a single round against a 20th level fighter.
I've seen 10th level fighters deal 60+ points of damage a round, a 20th level fighter would easily be in the 90+ range.
Even assuming max hit points and a 16 Con, a 7th level druid would have 77 hit points at most.
If you are assuming that the fighter starts within weapons reach of the druid, the druid is dead, even if he get's initiative.
Now if you want to assume that the druid is safely out of reach of the 20th level fighter when he casts his spell, and is able to escape before the fighter reaches him, the spell will last 35 rounds. You can hold your breath for double your con. A 20th level fighter will probably have a Con in the low 20's, due to magic. Even if you assume a Con of only 15, he can go 30 rounds before he has to make suffocation checks. At 20th level his Fort saves are going to be high enough to allow him to last another 5 rounds easily.
But that only proves that level 20 fighters are hard to kill. When dealing with other 7th level characters (especially arcane casters), the spell is almost automatic death for those with low Con scores, unless they have access to magic that will allow them to live without breathing. (And you can't cast spells with somatic components when you can't breathe.)
Hmmm...I think that example was a little extreme. Why don't we take a 7th-level Druid vs. a 9-10th level Fighter:
(first of all, as per the description, I'm making the assumption that, if you *don't* hold your breath, you'll be fine after the duration...it's only those who hold their breath and fail a check or decide to start breathing who die, right?)
The spell will last 35 rounds (unless extended). The druid can cast it at a pretty decent range. If the fighter chooses not to hold his breath, he is pretty much worthless--can't do anything but sputter and cough. I assume he can take a 5' move, though?
If he chooses to hold his breath, he has to outlive the duration (no way of really knowing the duration without metagaming). At this level, I doubt his constitution would be astronomical but it could be pretty good. So if he's got at least a 15, he will probably be fine.
But if the druid is...say, 9th level? That makes it a bit harder, doesn't it? Since the spell gets 5 rounds better every level, that far outdistances the advancements in CON even, say, a 12th level fighter could have. That's 10 more rounds tacked on for a total of 45. Gets a lot harder and a lot more dire for just a 4th level spell...and, again, there is no way of being assured what the duration is.
I guess I kind of see it as either 1) an instant disabler, no matter who it targets (SR nonwithstanding) or 2) a slow death spell for all except the most healthy of folk. True, the druid is probably going down. But if you have a party of four against, say an evil druid mastermind (bwahaha) and a few of his henchmen and animal companions, he could probably block you from easily getting to him. While hiding behind his minions, he could cast yet another miasma spell, perhaps making the party's spellcaster worthless.
First of all it doesn't make sense to me why you should die if you hold your breath and then voluntarily decide to breath.
Second, why shouldn't the people who don't hold their breath live? (as per the wording of the spell)
Third, why exactly should normal drowning rules apply to this spell?
Anyway, I think the spell is way overpowered AND that it really doesn't make much sense the way it's written.
--CT