MIC - Gauntlet of Infinite Blades - what do you think of the price?

Please read the question then respond: at 6,500 gold pieces

  • The gauntlet is significantly underpriced

    Votes: 9 18.8%
  • the gauntlet is slightly underpriced

    Votes: 7 14.6%
  • the gauntlet is priced about right

    Votes: 25 52.1%
  • the gauntlet is slightly overpriced

    Votes: 5 10.4%
  • the gauntlet is significantly overpriced

    Votes: 2 4.2%

Mort

Legend
Supporter
There have been a ton of "this item is underpriced" threads with the Magic Item Compendium. So far, everytime I've looked at the thread and or the item, I've thought the price was fine -but this I'm not so sure.

Ok so the Gauntlet of Infinite Blades (MIC 101)

produce a normal dagger (as a swift action) each dagger lasts 3 rounds- unlimited per day
- nifty but not a big deal essentially a poor mans quick draw and you don't run out of ammo.

BUT - the item has 5 charges (charges renew each day at dawn)

1 charge - dagger summoned is a +3 dagger. now that's an 18k gp item - but it lasts only 3 minutes (still 15 minutes a day is likely all you'll need).

3 charges - dagger summoned is a +3 dagger of seeking (negates any form of miss chance)

[edit] duration of each dagger is three rounds not 3 minutes!![edit]

5 charges - dagger summoned is a +3 bane dagger of seeking - with the kicker that you get to pick the type of bane when you summon it.

All for 6,500 gold pieces

What do you guys think?
 
Last edited:

log in or register to remove this ad


Doesn't bother me. There are a lot more swift actions being used, so with the 1/round limit you start to have to make choices as to how you use yours. That's a good thing.

If it were a standard action per dagger, it'd not be worth it. The idea is it's a gauntlet that provides daggers for throwing. Being able to throw 1 dagger every other round would be kind of crap.
 

Sejs said:
Doesn't bother me. There are a lot more swift actions being used, so with the 1/round limit you start to have to make choices as to how you use yours. That's a good thing.

If it were a standard action per dagger, it'd not be worth it. The idea is it's a gauntlet that provides daggers for throwing. Being able to throw 1 dagger every other round would be kind of crap.

You do realise; you don't have to throw the dagger. essentially this item lets you have a +3 dagger at will, that can be wieled for 3 minutes (how many fights actually last that long) and then you can just summon another one if need be.

There are a lot of pretty good dagger builds out there that can use a +3 dagger. Not to mention a +3 seeking bane dagger (and since you get to pick the bane property at summoning you have a +5 weapon that does an extra 2d6 against whatever you're fighting).
 

If the mundane daggers lasted 3 minutes, and the enhanced daggers only lasted one round, I'd say it would be okay. But with the long lasting +3 Bane Seeking daggers? Heck no. You want nice daggers like that, go ahead and pay for 'em.
 

I suspect that by the time you can achieve a good dagger build, you'll be able to get something better than a +3 dagger. Not to mention that builds designed around thrown weapons tend to be crummy anyway.

Actually, I'd change the base enchantment so that it's a free action to draw daggers, and bump the price up to match. It strikes me as a great visual to be hurling a storm of daggers each round, rather than just 1 dagger.
 
Last edited:



Hmm, an infinite supply of daggers that only lasts three minutes...

Use them to temporarily detain enemies that you don't want to kill... but also don't want to be around when they get free.

Use them for ballast control underwater.

Make a trap that automatically disarms itself (handy for urban areas).

On wood walls or cliffs, use them to build steps.

Any other ideas?
 

Rogue type -

Daggers of seeking/returning....

TWF and quickdraw - throw rapid shot in there every now and then...

The item is "iffy". In a one shot at lower levels, it is a bit strong.

In a campaign - its weak.
 

Remove ads

Top