Michael's MtG Spell thread (last update: Blockbuster 3/7/7)

I messed up.

Ok, next spell.

Pernicious Deed
Abjuration (Ward) [Black, Green]
Level: (9)
Acquisition: 2GGGGBBBB
Components: V, S, M
Range: Close
Casting Time: 1 standard action
Effect: All spells and creatures in range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

As an additional cost to cast this spell you must choose and expend a spell slot. All creatures with less HD than the expended slot are killed (if living) or destroyed (if undead or constructs). All spells with less than half the level of the expended spell slot are dispelled.
 

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Green hates undead and constructs. It also has the ability (though more limited than white) to dispel magic. Black hates pretty much everything else - can gives the spell the creature kill.
 



I'm wondering how Pernicious Deeds would work in epic play. If you sacrificed a 12th level spell slot, would you take down anti-magic shells and walls of force? If so, what would happen to the creatures (formerly) protected by them?

To clarify, can Pernicious Deeds dispel spells that are not normally subject to dispel magic? If so, are the spells dispelled first, and then creatures are killed, or the other way around? A monster in an anti-magic field will die in the first case, but not the second.
 

like tranquility + wind of decay

Nice spell, and I don't think it could ever be used "brokenly" against powerful creatures, as the the spell you expend can't let it be that powerful, but it still has many uses.

keep 'em comin :D

Cheiromancer, I'd think it'd be the first case, just thinking of it like a wave that spreads over the area, dispelling all the spells it can and killing all the creatures it reaches...but that's just my take on it I guess.
 

Today Blue and Red get together for some painful results.

Supercede
Transmutation [Blue, Red, Metamagic]
Level: (6)
Acquisistion: UUUURRR
Components: V, S, (M), (XP)
Casting Time: 1 standard action
Range: Medium
Target: 1 spell
Duration: Instantaneous
Saving Throw: None (See Text)
Spell Resistance: No (See Text)

You must choose a spell preparation as an additional cost to cast this spell. That spell preparation replaces the target spell. You must pay the material and XP costs of the preparation you use.

Targets are unchanged by supercede, and if targets chose to forgo their normal saving throws and spell resistance against the original spell (such as if it were healing spell). Switching out friendly spells for damaging ones is the typical use of this spell.
 

Nice concept, but couldn't this get out of hand, giving you saveless disintegrations and such?

Or am I misreading the spell?
 

The description for Supercede is a little too laconic for my taste.

Is the target a spell that is being cast by someone else? Or a prepared spell of the caster's? Or could either? Or something else entirely?

This sentence seems to be incomplete:

Targets are unchanged by supercede, and if targets chose to forgo their normal saving throws and spell resistance against the original spell (such as if it were healing spell).

So what happens if the condition is met?

I want to echo Corlon's concern; could it be coupled with a No Save spell to make disintegrates or (mass) slay livings that have no save?
 

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