kensanata
Explorer
Interesting observations!
Thanks for sharing.
I think the reason I'm not running into this is that the one mage with STR 5 is using a free-form magic system and rarely casts spell in the first place. Another important consideration is that your favorite spell costs 1hp less. So if your Mage's favorite 1st-level spell is MM, then that will only cost 2hp instead of 3. And better yet, your favorite 0-level spell will cost nothing at all!
Assuming a weak mage: STR 5 + 1d6 (2) = 7hp. That means he can cast MM three times a day, unlimited favorite 0-level spells, and still have 1hp left to run.
Compare this with a D&D mage who has 4hp and can cast exactly 3 0-level spells and a single 1st-level spell, probably adding another bonus 1st-level spell due to high INT.
I think the M20 mage should not look too shabby. Can you provide some more information?
This must be your game style.
When I posted my observations, I noted that nearly all my skill checks were Subterfuge+DEX and Subterfuge+MIND for Hide, Spot, Listen, Disarm and the like. Somebody else posted that most of their checks involved social interactions. That convinced me.
We use little wooden tokens on the table, just to know who is hitting whom. I usually just rule that moving from one end of the battle to the other takes a round, all other movement from foe to foe comes for free.
Interesting alternative. Nobody in my group is using two weapons, so I can't say anything about it.

Sabathius42 said:The cost to cast spell in HP was severely limiting the Wizard and Cleric at 1st level.
I think the reason I'm not running into this is that the one mage with STR 5 is using a free-form magic system and rarely casts spell in the first place. Another important consideration is that your favorite spell costs 1hp less. So if your Mage's favorite 1st-level spell is MM, then that will only cost 2hp instead of 3. And better yet, your favorite 0-level spell will cost nothing at all!
Assuming a weak mage: STR 5 + 1d6 (2) = 7hp. That means he can cast MM three times a day, unlimited favorite 0-level spells, and still have 1hp left to run.

I think the M20 mage should not look too shabby. Can you provide some more information?
Sabathius42 said:Over 1/2 of the on-the-fly combinations of skill/stat to cover a situation seemed to come up physical/dex. Not a gripe, just an observation.
This must be your game style.

Sabathius42 said:We used minis, but not a grid. When someone was close to melee but not in melee I let them make a DC10 PHY: DEX roll to "charge". It didn't make sense they couldn't step up AND attack when they were only 5 feet away from the action.
We use little wooden tokens on the table, just to know who is hitting whom. I usually just rule that moving from one end of the battle to the other takes a round, all other movement from foe to foe comes for free.
Sabathius42 said:With as much trimmed fat as there is, I cannot believe that the kooky twin-weapon-fighting still made it in. I instead use the following rule. Off Hand: Having a weapon in your off hand give you +2 on attacks.
Interesting alternative. Nobody in my group is using two weapons, so I can't say anything about it.