Land Outcast
Explorer
Or "6, Elemental" or "Basic6" or "D-Cor6"How about just Microlite Fantasy? Or MicroliteD6?

Note that the d20 is more to my liking
Or "6, Elemental" or "Basic6" or "D-Cor6"How about just Microlite Fantasy? Or MicroliteD6?
greywulf said:Thanks for the kind words, Jawar. Glad you like it!
When it comes to spells like Power Word Kill I find that a better solution is for the GM to either keep them out of the hands of players, or (as I've done once) make "knowing their truename" a requirement for casting. That led to a huge quest/investigation for the group to remote libraries, dwarven loremasters and forgotten tombs just to piece together the syllables that formed their enemy's lineage. It made for a cool series of sessions that cumulated in the spell being cast successfully to their great relief. They did decide that the 3 months of research probably wasn't worth the effort though, and would just use long pointy metal in future.
Remember, there's always a role-playing solution to the problem before fiddling with extra rules.
Jawar said:On the DC's:
Instead of rolling the D6 and adding them together, why not just to look at the highest die rolled?
snikle said:Only thing I see negative about that is it leaves very little room for numerical variations and growth.
I would suggest making this a draw, rather than a reroll. Attack was parried, or you almost got the lock picked, etc, try again next round. Or you could always say the extra numbers on the die are to the defender (or lock, etc), sort of the old defender always gets the benefit of the doubt thing. This would speed up the process.Example: Player A has a bonus of +5 and is in a contest with player B who has a bonus of +6. That’s 5 + 6 = 11, so use a D12. On a roll of 1 thru 5, player A wins. On a roll of 6 thru 11, player B wins. On a roll of 12, roll again.
I would the person taking the action always the same. So 1-5 is a hit, 6-8 a miss. If it was the same person attacking an AC of 6, then roll a d12, 1-5 a hit, 6-12 a miss. Hmm might have to think about that more. If you kept the mechanic relatively the same it would also speed up the process.Example: Your total to-hit bonus is 5 and the opponents AC is 3. 5 + 3 = 8, use a D8. On a roll of 1 thru 3, you missed (AC wins). On a roll of 4 thru 8, you hit.