Larcen
Explorer
snikle said:Very interesting system and not one I have seen before either. I think it has real promise. a few comments:
I would suggest making this a draw, rather than a reroll. Attack was parried, or you almost got the lock picked, etc, try again next round. Or you could always say the extra numbers on the die are to the defender (or lock, etc), sort of the old defender always gets the benefit of the doubt thing. This would speed up the process.
Yes, for certain rolls lke a contest between two people, the extra number on the die can very well be a "goes on to the next round" type of thing.
snikle said:I would the person taking the action always the same. So 1-5 is a hit, 6-8 a miss. If it was the same person attacking an AC of 6, then roll a d12, 1-5 a hit, 6-12 a miss. Hmm might have to think about that more. If you kept the mechanic relatively the same it would also speed up the process.
Tomatoes are slimey.
I see where you are going with this. You are saying the lower bonus doesn't always need to take the lower numbers on the die. The person making the roll does. That is indeed simpler since all you ever need to do at that point is roll your skill bonus or less on the selected die type. Very simple.
I went with lower bonus takes the lower numbers on the die mainly for contest-based rolls where two people are involved. I such cases it was just easier to say the lower bonus takes the lower die numbers.
Thanks for the lack of tomatoes...

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