Pbartender said:"If the total bonus is +6, a second attack can be made at +1. If the total bonus is +11,
three attacks can be made at +11, +6 and +1."
Consider a simple change to something like...
"Character's may take additional attacks, but each extra attacks suffers a cumulative -5 penalty to its attack roll. For example, if your total attack bonus is +6, you may take a second attack at +1, a third attack at -4, etc..."
I like the idea of allowing lower level characters to use the extra attacks, but it might give too much leeway for endless wild swings. Would this rule be a practical option?
bytor4232 said:Ourstanding Greywulf. Now if you can create a giant table of monster stats corresponding with the SRD monsters, then I wouldn't have to think as a DM at all!
bytor4232 said:I'm going to be playtesting the system over at DNDOG in the OpenRoleplaying forum. The thread is named Microlite20, which should be public for anyone who wants to watch the game. I typically only post every other day, to every third or fourth day, but I never leave my games completely dead. I'll keep this thread updated to my research.
greywulf said:I'd be tempted to just include the top 30-ish critters to keep the zen-like simplicity going, but that's just personal taste.
Wik said:It's a great rule, but you have to put a penalty n it for players using the option, or else every first level character will make four attacks - because there's no penalty for trying.
Wik said:1) I think rogues should have an extra skill of their choice, to make them "equal" to other classes. So, they'd get subterfuge and Mind if they wanted it, ot subterfuge and physical. I think that'd be fair.
Wik said:2) Spellcasting as you have it is, um, BRUTAL. Why not just have it set up so that characters have a "max spells per encounter" or something? As it stands.... I'm not a fan.
Pbartender said:Technically, with my rule a player coudl essentially "Take 20" on an attack roll. Once you get past -20 it doesn't matter... you just keep attacking until you hit a natural 20 and critical.
Pbartender said:"If the total bonus is +6, a second attack can be made at +1. If the total bonus is +11,
three attacks can be made at +11, +6 and +1."
Consider a simple change to something like...
"Character's may take additional attacks, but each extra attacks suffers a cumulative -5 penalty to its attack roll. For example, if your total attack bonus is +6, you may take a second attack at +1, a third attack at -4, etc..."
I like the idea of allowing lower level characters to use the extra attacks, but it might give too much leeway for endless wild swings. Would this rule be a practical option?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.