I've been and gone and made Microlite20 both smaller, and bigger, all at the same time. Let me explain.
Yesterday I was looking at Microlite20 and realize that I'm wasting a
whole one-and-a-half pages! Holy Carp! I've duplicated the Monster rules in both the core and Monster pdfs, and there's the d20 license repeated in both too. I can fix that in one fell sweep by putting the Monsters *in* the core rules! Wow!
It's done, and I've a page-and-a-half to play with.
So I add in the spell lists.
Yes folks,
spell lists are in! You heard it here first. I've picked out what I reckon to be the most useful and iconic spells from the arcane and divine spell lists from levels 0-3, and dropped them into the pdf.
I've also juggled the layout around so
all the rules (unless you're a magic-user) are on just one page, so it makes a handy-dandy single-sheet handout for your players covering character generation, combat and level advancement. Print this out back-to-back and you'll have all that, magic rules and the cleric spell list on a single sheet of paper. On the second sheet will be the Mage spell list, plus Monsters. How cool is that?
So technically it's still just two pages (no one prints out the d20 license, right?), but with loads of extra goodness thrown in.
The core rules fit on one page, so it's smaller. But there's Spells and Monsters too, so it's bigger. See?
I need to prettificate the layout a lot, but I'm going to do that last of all.
Download the latest version here . Enjoy.
On a (slightly) unrelated note, we were playtesting high-level combat with Microlite20 last night, and came to the conclusion that Hit Points = STR stat+Level is just too stingy. We've changed it to:
Hit Points = STR stat + 1d6/Level
What think you?
And Darrell - what can I say? Wow! I'll take a look at what you've done and see if I can incorporate equipment, your sheet and any spells I've missed into the next version. Thanks!
